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…ets/capes Only added some of the portals for now, and nexus is simply implemented as having the portals instead. There is currently no varbit to detect if you have built a portal/nexus, mounted glory, etc... so we simply assume that you have it built if you have a sufficient construction level and magic level
Bank booths and bank boxes with world map icon
…o on the player tile
- West Ardougne - Arceuus - Battlefront - Carrallanger - Catherby - Civitas illa Fortis - Cemetery - Draynor Manor - Fenkenstrain's Castle - Fishing Guild - Ghorrock - Harmony - Kourend - Lunar Isle - Marim - Mind Altar - Salve Graveyard - Senntisten - Troll Stronghold - Waterbirth Island - Weiss
* ci: Log which file is failing lint * ci: Make tsv-lint.sh script portable * devx: Add editorconfig to help editing .tsv files
* banks: Add Great Conch * agility: Add Great Conch Bank rocks
…Nemus Retreat) (#404) * This adds two missing Pendant of Ates teleport entries to teleportation_items.tsv, extending the existing numbered sequence directly after North Aldarin.
teleportation_portals_poh.tsv:83-85 — Fixed all 3 Marim Portal destination coordinates: 2798 2799 0 → 2797 2798 1 (matching the actual spell landing tile on plane 1) transports.tsv:5053-5062 — Added a new # Marim section with 8 staircase transport entries (4 pairs covering all 4 stair tile options you provided), each going bidirectionally between plane 0 and plane 1 BFS can now land at 2797 2798 1 via the portal, use one of the registered staircases to descend to plane 0, then walk to the bank at 2780 2783 0. The standard Ape Atoll Teleport spell (same destination) also benefits from the stair entries.
* add lumbridge castle basement goblins transports * add pre-quest mountain camp shortcut + remove quest req for going out * rename Cook's guild -> Cooking guild * add seer's village teleport spell * add elemental workshop entrance * add piscatoris falconry area * fix tsv linting issues * add trollweiss sled transports * add shadow dungeon transports * add piscatoris fishing colony transports * add sorcerer's tower transports * add cam torum entrance transports * add observatory tower & dungeon transports * fix observatory tower grapple shortcut requirements * add shilo village gem mine transports * add corsair cove dungeon transports and shortcuts * add myths' guild transports and portals * fix linting issues * fix typo * add brimhaven house medium clue step ladder * use explicit quest req for myth's guild top floor portals * add prifddinas' gates (fixes #363) * add river dougne canoes (part. fixes #399) * Added battered key to elemental workshop transports item requirements * Removed stair requirements, added steel key ring (assumes the key is on the ring)
…ocation; Map the missing ladder. (#398) * Add Ape Atoll Dungeon Portal to POH; Fix Arceuus Spellbook teleport location; Map the missing ladder. * fix lint issues * Fixed linting problem * Fixed more linting problems --------- Co-authored-by: Snappi <dwagom@snappi.quest> Co-authored-by: GedasFX <contact@gedas.dev>
- Add parser package: TsvParser, TransportRecord, FieldParser, WorldPointParser, SkillRequirementParser, ItemRequirementParser, QuestParser, VarCheckType, VarRequirement, VarRequirementParser - Add requirement package: ItemRequirement, TransportItems - Remove old model classes: TransportVarCheck, TransportVarbit, TransportVarPlayer, TransportItems (old) - Update Transport.java with builder pattern and TransportRecord constructor - Update TransportType with resourcePath, radiusThreshold, isTeleport() instance method, refine() - Update TransportLoader to use TsvParser - Update PathfinderConfig to use VarRequirement and ItemRequirement - Update overlays for isTeleport() instance method - Update all tests for new types
- Remove log item requirements from hot air balloon destinations (assumed in storage) - Fix Kastori quetzal unlock varbit in quetzals.tsv - Update TSV lint script to use header line for column count - Minor Pathfinder cleanup: make stats final, add @Getter for done, fix javadoc
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For some reason when I set a path it will randomly increase my RAM useage to 1.5gb. Even if i clear the path and log out it fills my ram to 1.5gb and my frames drop to 1fps. All other apps still working fine. This happens randomly, maybe 1 in 3 paths I set. Paths can be simple, no obsticles ect and short path.
not sure if it matters;
PC 16gb ddr4 ram, i7 10700k, 3070ti, 2t nvme ssd