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Draft: Feat/add enchantments #5
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…r improved compatibility and maintainability. Added `SoulboundEnchantment` and updated `EnchantmentManager` to register it. Enhanced `CustomEnchantment` with utility methods and adjusted `CustomItemTypeTags` for streamlined tag handling.
…mentManager` to register it, enhanced `CustomEnchantment` with active slot checks, and refactored related utilities for streamlined processing.
… and updated `EnchantmentManager` to register it. Enhanced `SilentNightEnchantment` to validate Phantom entity interactions.
…`EnchantmentManager` to register it. Enhanced `CustomEnchantment` with utility methods for enchantment checks, retrieval, and active slot handling.
…ring Elytra use. Updated `EnchantmentManager` to register it and extended `CustomItemTypeTags` with support for Elytra enchantments.
…ast using firework rockets. Updated `EnchantmentManager` to register the new enchantment.
…ty and efficiency
…ty and functionality
…safety and clarity
…arity Refactor ROCKET_PROPERTIES unpacking for enhanced readability
…RTIES to Handler for better encapsulation
…EnchantmentManager` to register it. Refactored `ReplenishEnchantment` with new item tags and active slot specification. Enhanced `RocketSaverEnchantment` with configurable chance per level. Updated `CustomItemTypeTags` with additional support for tools and weapons.
…ghast-boost # Conflicts: # src/main/kotlin/dev/slne/surf/enchantment/enchantment/EnchantmentManager.kt
…y-ghast-boost Added `HappyGhastBoostEnchantment` with mechanics to boost a Happy Gh…
…cket boosting and update event handling logic
…ance player feedback during rocket boosting
…ry` usage for streamlined processing. Updated Gradle version to `1.21.10-1.0.0-SNAPSHOT`. Moved `EnchantmentManager.registerSelf()` to `enchantmentComposeHandler`.
…e `CustomItemTypeTags` with simplified tag usage, enhanced `ReplenishEnchantment` crop maturity check, added active slot constraints to `SilentGazeEnchantment`, and marked project as Folia-compatible.
…odify Gradle wrapper scripts for improved execution
… streamlined cooldown management
…sistency in language
…oved movement calculations
…nced drop management
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