XS⚠️ ◾ ✨ Feature - Enable system audio capture for remote participant recording#654
XS⚠️ ◾ ✨ Feature - Enable system audio capture for remote participant recording#654
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Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
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@copilot the resulting preview video that we can watch after we stop recording does not include the system audio and we can oly hear the audio from the selected recording device. |
…nd system audio Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
Fixed in commit 6466c37. The issue was that MediaRecorder only records the first audio track when multiple tracks are added to a MediaStream. I've implemented proper audio mixing using Web Audio API - both microphone and system audio sources are now connected to a |
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
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@copilot great, this worked on windows, but on Mac the loopback (system audio( is not included in the preview video. I found an example for this in these repo which does a little more than just the System Audio config: |
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
Fixed in commit 0859d82. Added Chromium feature flags before
The implementation preserves any existing command-line feature flags and combines them with the audio loopback flags. macOS users should now hear both local microphone and remote participant audio in recordings. |
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@copilot can we check the gain or volume, I got the changes tested on MacOs and users reported that if they max the volume they can barely hear something. |
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
Fixed in commit bd4f423. Added individual |
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Pull request overview
This PR enables system audio capture for recording remote participant audio in Microsoft Teams calls and other applications. Previously, only local microphone audio was recorded; now both local and remote participant audio are captured and mixed together.
Changes:
- Added Chromium feature flags to enable system audio loopback across Windows, macOS, and Linux platforms
- Implemented
setDisplayMediaRequestHandlerin the backend to provide system audio via loopback - Enhanced frontend audio handling using Web Audio API to properly mix microphone and system audio streams with gain boost for adequate volume levels
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 4 comments.
| File | Description |
|---|---|
| src/backend/index.ts | Added Chromium feature flags and display media handler to enable system audio loopback capture |
| src/ui/src/hooks/useScreenRecording.ts | Implemented Web Audio API mixing of microphone and system audio streams with gain control and proper cleanup |
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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🚀 Pre-release build is available for this PR: |
Co-authored-by: tomek-i <3699937+tomek-i@users.noreply.github.com>
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🚀 Pre-release build is available for this PR: |
Backend: enable required Chromium feature flags for system audio loopback, merge with existing flags, and normalize command-line switch handling. Refactor desktopCapturer handler to use promise chaining, add error handling and early returns, and explicitly return a video+audio (loopback) payload for display media. UI: refactor useScreenRecording.setupRecorder for clearer structure and consistent quoting, ensure previous AudioContext is closed, rebuild the Web Audio mixing pipeline (mic + optional system audio) and keep a silent pipeline to prevent device switching. Add stable useCallback signatures and minor whitespace/formatting improvements. These changes improve reliability of system audio capture and resource management.
Replace the unused 'request' parameter with '_' in setDisplayMediaRequestHandler to avoid an unused-variable lint warning. Also expand the forEach arrow callback that stops displayStream tracks into a block form for readability and to satisfy linting rules.
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🚀 Pre-release build is available for this PR: |
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GitHub Copilot (claude-3.7-sonnet)
Issue: Remote participant audio from Microsoft Teams calls was not captured in YakShaver recordings. Only local microphone audio was recorded.
Backend (
src/backend/index.ts)MacLoopbackAudioForScreenShare- Base macOS support (macOS 12.3+)MacSckSystemAudioLoopbackOverride- Modern ScreenCaptureKit for macOS 13+PulseaudioLoopbackForScreenShare- Linux PulseAudio supportsetDisplayMediaRequestHandlerwithaudio: 'loopback'to enable system-level audio captureid.startsWith('screen:')for reliable detectionFrontend (
src/ui/src/hooks/useScreenRecording.ts)getDisplayMedia({ video: true, audio: true })MediaStreamDestinationNodeto combine multiple audio sources into single streamGainNodeinstances with 1.5x boost for both microphone and system audio to ensure adequate volume levelsCritical Bug Fixes:
console.warn()logging to audio context close error handler to improve debugging capabilities.Feature Flag Implementation:
Audio Mixing Flow with Gain Control:
Platform support: Windows 10+, macOS 12.3+, Linux (PulseAudio/PipeWire)
Result: Both local microphone and remote participant audio are now properly captured and audible at clear volume levels in recorded videos across all supported platforms. Users can hear the audio clearly at normal system volume settings without needing to max out the volume. Improved error logging helps troubleshoot any audio context cleanup issues.
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