LunaCore 0.11.0
Pre-release
Pre-release
Changelog
- Changing from creative to survival while flying now will make the player fall instead of keep the flying
- Added network script loader (only for testing and need to use with
sendScript.pypython script) - Fixed crash when trying to set an invalid field of
GamesubmodulesLocalPlayer,LocalPlayer.CameraandWorld - Fix
Core.Filesystem.open - Added access to
extdata:/toCore.Filesystem.open - Added the following methods to files:
close,isOpen,isEOF - Removed
string.splitas it was only for testing, and because it's not recommended to add functions to the standard libraries, however if you want that functionality you can implement your own or checkstring_utils.luain examples - Added the following functions to
Core.Filesystem:fileExists,directoryExists,getDirectoryElements,createDirectory - Added module
Core.Memorywith read/write functions for U32, U16, U8, Float, Double, String (usagelocal val = readType(offset)orlocal success = writeType(offset, value)) seememory_read_write.luaexample
Known bugs
- When an Async task ends, it will throw an "attempt to call a nil value" error
Game.LocalPlayer.CurrentHungeroffset can switch, changing the world can fix it sometimes- Changing a block for an item (or vice versa) bugs the item render in hand
Game.LocalPlayer.Camera.FOVoffset can switch sometimes