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x-cube-n6-ai-hand-landmarks Application

Computer Vision application demonstrating the deployment of several object detection models execution in series on the STM32N6570-DK or NUCLEO-N657X0-Q board. The chosen use case is single-hand landmark detection. It consists of two models that execute sequentially:

  1. A palm detection (pd) model is executed in the first stage to detect the hand’s palm.
  2. A hand landmark (hl) detection model is executed in the second stage to identify the landmarks of the hand detected during the first stage. After the execution of the first model, a resize operation takes place to provide the expected input to the second model. On STM32N6570-DK GPU2D is used to also perform a rotation to orient hand vertically.

This top README gives an overview of the app. Additional documentation is available in the Doc folder.

Screenshot of application running


Doc Folder Content


Features Demonstrated

  • Multi-threaded application flow (FreeRTOS)
  • NPU-accelerated quantized AI model inference
  • GPU2D usage to perform resize and rotation
  • Execute multiple models in series
  • Dual DCMIPP pipelines
  • DCMIPP cropping, decimation, and downscaling
  • DCMIPP ISP usage
  • LTDC dual-layer implementation
  • Development mode
  • Boot from external flash

Hardware Support

Supported development platforms:

  • STM32N6570-DK Discovery Board
    • Connect to the onboard ST-LINK debug adapter (CN6) using a USB-C to USB-C cable for sufficient power.
    • OTP fuses are configured for xSPI IOs to achieve maximum speed (200MHz) on xSPI interfaces.
  • NUCLEO-N657X0-Q Nucleo Board
    • Connect to the onboard ST-LINK debug adapter (CN9) using a USB-C to USB-C cable for sufficient power.
    • OTP fuses are configured for xSPI IOs to achieve maximum speed (200MHz) on xSPI interfaces.

Board STM32N6570-DK board with MB1854B IMX335.

Supported camera modules:

For the Nucleo board, one of the following displays is required:

  • A USB host for data transmission via USB/UVC (using the USB OTG port CN8)

Board NUCLEO-N657X0-Q board with USB/UVC display.

Board NUCLEO-N657X0-Q board with SPI display.


Tools Version


Boot Modes

The STM32N6 series does not have internal flash memory. To retain firmware after a reboot, program it into the external flash. Alternatively, you can load firmware directly into SRAM (development mode), but note that the program will be lost if the board is powered off in this mode.

Development Mode: used for loading firmware into RAM during a debug session or for programming firmware into external flash.

Boot from Flash: used to boot firmware from external flash.

STM32N6570-DK NUCLEO-N657X0-Q
Boot from flash STM32N6570-DK Boot from flash NUCLEO-N657X0-Q Boot from flash
Development mode STM32N6570-DK Development mode NUCLEO-N657X0-Q Development mode

Console parameters

You can see application messages by attaching a console application to the ST-Link console output. Use the following console parameters:

  • Baud rate of 115200 bps.
  • No parity.
  • One stop bit.

Quickstart using Prebuilt Binaries

STM32N6570-DK

To program the board's external flash, follow these steps:

  1. Set the board to development mode.
  2. Program Binary/ai_fsbl.hex (First Stage Boot Loader).
  3. Program Binary/palm_detector_data.hex (parameters of the palm detector model).
  4. Program Binary/hand_landmark_data.hex (parameters of the hand landmarks model).
  5. Program Binary/x-cube-n6-ai-hand-landmarks-dk.hex (firmware application).
  6. Set the board to boot from flash mode.
  7. Power cycle the board.

Note: The Binary/x-cube-n6-ai-hand-landmarks-dk.hex firmware is built for MB1939 STM32N6570-DK REV C02 with any of the listed camera modules.

NUCLEO-N657X0-Q

USB/UVC Display

To program the board's external flash, follow these steps:

  1. Set the board to development mode.
  2. Program Binary/ai_fsbl.hex (First Stage Boot Loader).
  3. Program Binary/palm_detector_data.hex (parameters of the palm detector model).
  4. Program Binary/hand_landmark_data.hex (parameters of the hand landmarks model).
  5. Program Binary/x-cube-n6-ai-hand-landmarks-nucleo-uvc.hex (firmware application).
  6. Set the board to boot from flash mode.
  7. Connect a USB cable to the USB OTG port (CN8), next to the RJ45 port. Connect the other end to a USB host (PC, USB hub, etc.) for data transmission via USB/UVC.
  8. Power cycle the board.
  9. Start the camera application on the host. On Windows, search for "camera" in the Start menu.

Note: The Binary/x-cube-n6-ai-hand-landmarks-nucleo-uvc.hex firmware is built for MB1940 NUCLEO-N657X0-Q REV C01 with USB/UVC host display and any of the listed camera modules.

SPI Display

To program the board's external flash, follow these steps:

  1. Set the board to development mode.
  2. Program Binary/ai_fsbl.hex (First Stage Boot Loader).
  3. Program Binary/palm_detector_data.hex (parameters of the palm detector model).
  4. Program Binary/hand_landmark_data.hex (parameters of the hand landmarks model).
  5. Program Binary/x-cube-n6-ai-hand-landmarks-nucleo-spi.hex (firmware application).
  6. Set the board to boot from flash mode.
  7. Put the X-NUCLEO-GFX01M2 shield on top of the NUCLEO-N657X0-Q board.
  8. Power cycle the board.

Note: The Binary/x-cube-n6-ai-hand-landmarks-nucleo-spi.hex firmware is built for MB1940 NUCLEO-N657X0-Q REV C01 with X-NUCLEO-GFX01M2 SPI display and any of the listed camera modules.


How to Program Hex Files Using STM32CubeProgrammer UI

See How to program hex files STM32CubeProgrammer.


How to Program Hex Files on STM32N6570-DK Using Command Line

Ensure the STM32CubeProgrammer bin folder is in your PATH.

export DKEL="<STM32CubeProgrammer_N6 Install Folder>/bin/ExternalLoader/MX66UW1G45G_STM32N6570-DK.stldr"

# First Stage Boot Loader
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $DKEL -hardRst -w Binary/ai_fsbl.hex

# Network parameters and biases
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $DKEL -hardRst -w Binary/palm_detector_data.hex
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $DKEL -hardRst -w Binary/hand_landmark_data.hex

# Application Firmware
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $DKEL -hardRst -w Binary/x-cube-n6-ai-hand-landmarks-dk.hex

How to Program Hex Files on NUCLEO-N657X0-Q Using Command Line

Ensure the STM32CubeProgrammer bin folder is in your PATH.

export NUEL="<STM32CubeProgrammer_N6 Install Folder>/bin/ExternalLoader/MX25UM51245G_STM32N6570-NUCLEO.stldr"

# First Stage Boot Loader
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $NUEL -hardRst -w Binary/ai_fsbl.hex

# Network parameters and biases
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $NUEL -hardRst -w Binary/palm_detector_data.hex
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $NUEL -hardRst -w Binary/hand_landmark_data.hex

# Application Firmware
# USB/UVC display
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $NUEL -hardRst -w Binary/x-cube-n6-ai-hand-landmarks-nucleo-uvc.hex
# SPI display
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $NUEL -hardRst -w Binary/x-cube-n6-ai-hand-landmarks-nucleo-spi.hex

Quickstart using Source Code

Before building and running the application, you must program palm_detector_data.hex and hand_landmark_data.hex (model weights and biases). This only needs to be done once unless you change the AI model. See Quickstart using prebuilt binaries for details.

For more information about boot modes, see Boot Overview.


Application Build and Run - Dev Mode

Set your board to development mode.

STM32CubeIDE

Double-click STM32CubeIDE/<board_name>/.project to open the project in STM32CubeIDE. Build and run the project.

IAR EWARM

Double-click EWARM/<board_name>/x-cube-n6-ai-hand-landmarks-dk.eww to open the project in IAR. Build and run the project.

Makefile

Run the following commands (ensure required tools are in your PATH):

  1. Build the project:
    make -j8
  2. Start a GDB server connected to the STM32 target:
    ST-LINK_gdbserver -p 61234 -l 1 -d -s -cp <path-to-stm32cubeprogramer-bin-dir> -m 1 -g
  3. In a separate terminal, launch a GDB session to load the firmware:
    $ arm-none-eabi-gdb build/Project.elf
    (gdb) target remote :61234
    (gdb) monitor reset
    (gdb) load
    (gdb) continue

Note: To select the board, specify BOARD=STM32N6570-DK or BOARD=NUCLEO-N657X0-Q as a Makefile option.

Note: To select the NUCLEO-N657X0-Q display interface, specify SCR_LIB_SCREEN_ITF=UVCL or SCR_LIB_SCREEN_ITF=SPI as a Makefile option.


Application Build and Run - Boot from Flash

Set your board to development mode.

Build the Application

STM32CubeIDE

Double-click STM32CubeIDE/<board_name>/.project to open the project in STM32CubeIDE. Build the project.

IAR EWARM

Double-click EWARM/<board_name>/x-cube-n6-ai-hand-landmarks-dk.eww to open the project in IAR. Build the project.

Makefile

Ensure all required tools are in your PATH, then build the project:

make -j8

Program the Firmware in the External Flash

After building the application, you must add a signature to the binary file:

STM32_SigningTool_CLI -bin build/Project.bin -nk -t ssbl -hv 2.3 -o build/Project_sign.bin

Program the signed binary at address 0x70100000.

On STM32N6570-DK:

export DKEL="<STM32CubeProgrammer_N6 Install Folder>/bin/ExternalLoader/MX66UW1G45G_STM32N6570-DK.stldr"

# Adjust build path as needed
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $DKEL -hardRst -w build/Project_sign.bin 0x70100000

On NUCLEO-N657X0-Q:

export NUEL="<STM32CubeProgrammer_N6 Install Folder>/bin/ExternalLoader/MX25UM51245G_STM32N6570-NUCLEO.stldr"

# Adjust build path as needed
STM32_Programmer_CLI -c port=SWD mode=HOTPLUG -el $NUEL -hardRst -w build/Project_sign.bin 0x70100000

Note: Only the application binary needs to be programmed if fsbl and networks data have already been programmed.

Set your board to boot from flash mode and power cycle to boot from external flash.

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An AI software application package demonstrating hand landmarks detection use case on STM32N6 product.

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