Safe Rust bindings to the LVGL library using bevy_ecs.
ECS stands for Entity Component System. You can think of it as a database with rows (entities), columns (components) and jobs (systems).
You have to move LVGL objects into this database, so that they don't go out of scope and get deallocated. Bevy's Observers will mirror these database operations to LVGL's world.
It is highly recommended to read Chapter 14 of the Unofficial Bevy Cheat Book before using this library.
- Create a project with
cargo neworesp-generate, then
cargo add lv_bevy_ecs-
This package depends on lightvgl-sys to generate the raw unsafe bindings. It needs an environment variable called
DEP_LV_CONFIG_PATHthat specifies the path to the folder containinglv_conf.hfile.It is recommended to put it into
.cargo/config.toml
[env]
DEP_LV_CONFIG_PATH = { relative = true, value = "." }- You have to obtain a World instance with
LvglWorld::new();. This is a global variable, it can be stored in lazy_static! or passed around in an Arc<Mutex<>> if needed elsewhere than in main().
# use lazy_static::lazy_static;
# use lv_bevy_ecs::bevy::world::World;
# use lv_bevy_ecs::widgets::LvglWorld;
# use std::sync::Mutex;
#
lazy_static! {
static ref WORLD: Mutex<World> = Mutex::new(LvglWorld::new());
}- Last thing is to calculate frametime and call these LVGL functions in every loop cycle:
# use lv_bevy_ecs::functions::*;
# use std::time::{Instant, Duration};
#
let mut prev_time = Instant::now();
// ...
loop {
let current_time = Instant::now();
let diff = current_time.duration_since(prev_time);
prev_time = current_time;
// ...
lv_tick_inc(diff);
lv_timer_handler();
# break;
}Check the respective module documentations and the examples for further usage.
sudo apt install libsdl2-dev
git clone [email protected]:SakiiCode/lv_bevy_ecs.git
cd lv_bevy_ecs
cargo run --example basicThis package has been tested with ESP32 only.
You need three more env variables in config.toml and the PATH applied from ~/export-esp.sh
LIBCLANG_PATH="..."
CROSS_COMPILE="xtensa-esp32-elf"
BINDGEN_EXTRA_CLANG_ARGS="--sysroot ..."LIBCLANG_PATH can be found in ~/export-esp.sh
BINDGEN_EXTRA_CLANG_ARGS sysroot can be found with xtensa-esp32-elf-ld --print-sysroot
There is an example project targeting the Cheap Yellow Display (ESP32) with std enabled: lvgl-bevy-demo
It can happen that the project does not fit in the default main partition. To fix that you need to generate a partitions.csv with
cargo espflash partition-table -o partitions.csv --to-csv target/xtensa-esp32-espidf/release/partition-table.binand increase the factory partition size.
Then add this to espflash.toml:
[idf]
partition_table = "partitions.csv"To increase upload speed set baudrate = 460800 in espflash.toml
- Displays
- Widgets
- Events
- Styles
- Input devices
- Animations
- Timers
- Async calls
- Subjects
- Auto-generated enums
- Copy C docs to rustdoc
- #![no_std] compatibility
- File system
- Custom fonts
- Snapshots
- Some widget functions
- Layouts
- XML UI
| lv_bevy_ecs | bevy_ecs | lightvgl-sys | LVGL |
|---|---|---|---|
| 0.5 | 0.17.2 | 9.4.0 | 9.4.0 |
| 0.4 | 0.17.2 | 9.3.0 | 9.3.0 |
| 0.3 | 0.16.0 | 9.3.0 | 9.3.0 |
| 0.2 | 0.16.0 | 9.2.0 | 9.2.2 |
Feel free to open issues for features you find important and missing. I am not completely satisfied with the API, so open to API improvement ideas as well.
You are probably on RISC-V. Please help your architecture get upstreamed into rust-ctor.
Until then set default-features = false and manually call lv_init(); in the main function.
This project heavily builds upon the work in the the original lv_binding_rust repo.