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@Samen-Unity

Samen

Unity scene editing, multiplayer-style.

Samen - Real-time Scene Collaboration in Unity

Samen lets multiple level designers work together in the same scene at the same time.
Think Google Docs, but for Unity. Changes are live-synced between all users in real time.

Releases

๐Ÿ•‘Feature Timeline:

โœ… Available is last release
๐Ÿ‘€ In preview
๐Ÿ› ๏ธ Future update

  • โœ… Multi-user session system
  • โœ… Custom packet protocol
  • โœ… Real-time sync of object position, rotation, and scale
  • โœ… Robust server-side history system
  • โœ… Object duplication & deletion syncing
  • โœ… In-session chat & command system
  • โœ… Prefab loading
  • โœ… Ping tool
  • โœ… Auto-reconnect
  • โœ… User management & permissions
  • โœ… External plugin support
  • ๐Ÿ‘€ Syncing components in session
  • ๐Ÿ› ๏ธ Camera avatar support for other users
  • ๐Ÿ› ๏ธ Selection outline sync
  • ๐Ÿ› ๏ธ Tilemap support
  • ๐Ÿ› ๏ธ Creating new objects in session
  • ๐Ÿ› ๏ธ ...and more to come

๐Ÿ“ฃ Are You Using Samen?

If your team is using Samen, Iโ€™d love to hear from you!
Letโ€™s connect and scheme some epic plans for future updates.

๐Ÿ‘ฅ Current Contributors

@TygoDeVries (Maintainer, Core Contributor)
@Pruyque (Contributor)

๐Ÿ‘€ Preview builds

You can 'preview' the next version by cloning the project yourself and compiling it.
These features will later be merged together into one release

๐Ÿ”„ Version Compatibility

Client Version(s) Server Version(s) Protocol Version
v0.1.0 v0.1.0 1
v0.2.0 v0.2.0 2
v0.3.0, v0.3.2, v0.3.3 v0.3.0 3

Note:

  • Compatibility depends on matching protocol versions.
  • Minor patch versions (sub-versions) are backward compatible within the same protocol.
  • Always update client and server to the latest compatible protocol version for best stability.

Pinned Loading

  1. samen-host samen-host Public

    A server for the Samen unity tool

    C#

  2. samen-sample samen-sample Public

    Samen, Edit Unity scenes together!

    C#

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