Releases: San7o/micro-engine.h
Releases · San7o/micro-engine.h
v0.1.0
micro-engine v0.1.0
micro-engine is an header-only graphics engine. It is composed of several independent headers from the beautiful microheaders collection.
The engine is very modular and provides a lot of functionalities. This first alpha release still needs a lot of polishing, testing and features to be implemented, but it officially sets the design direction of the engine.
Features
- deisgned for extreme portability
- platform is abstracted in
micro-platform.h, you need to implement just a few functions to port the engine - plug your custom memory allocator (
micro-arena.his used by default) - no dependencies (the core headers can be compiled without libc)
- works everywhere C can compile to
- easy to create bindings for other languages
- platform is abstracted in
- modularity: everything can be used as a stand-alone header-only library, meaning that you can use any part of the engine in your own codebase
- simplicity: you have a raw buffer where you can draw pixels to, the rest is in your control