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fix: update package name from com.CoplayDev.unity-mcp to com.coplaydev.unity-mcp to comply with Unity package naming standards
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README-DEV.md

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@@ -48,7 +48,7 @@ Restores original files from backup.
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Unity package cache is typically located at:
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```
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X:\UnityProject\Library\PackageCache\com.CoplayDev[email protected]
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X:\UnityProject\Library\PackageCache\com.coplaydev[email protected]
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```
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To find it:

UnityMcpBridge/Editor/Windows/UnityMcpEditorWindow.cs

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@@ -626,7 +626,7 @@ private string FindPackagePythonDirectory()
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{
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foreach (UnityEditor.PackageManager.PackageInfo package in request.Result)
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{
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if (package.name == "com.CoplayDev.unity-mcp")
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if (package.name == "com.coplaydev.unity-mcp")
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{
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string packagePath = package.resolvedPath;
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UnityMcpBridge/package.json

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{
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"name": "com.CoplayDev.unity-mcp",
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"name": "com.coplaydev.unity-mcp",
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"version": "1.0.0",
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"displayName": "Unity MCP Bridge",
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"description": "A bridge that manages and communicates with the sister application, Unity MCP Server, which allows for communications with MCP Clients like Claude Desktop or Cursor.",

deploy-dev.bat

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:: Package cache location
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echo Unity Package Cache Location:
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echo Example: X:\UnityProject\Library\PackageCache\com.CoplayDev[email protected]
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echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev[email protected]
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set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
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if "%PACKAGE_CACHE_PATH%"=="" (

restore-dev.bat

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:: Package cache location
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echo Unity Package Cache Location:
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echo Example: X:\UnityProject\Library\PackageCache\com.CoplayDev[email protected]
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echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev[email protected]
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set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
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if "%PACKAGE_CACHE_PATH%"=="" (

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