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2 changes: 1 addition & 1 deletion global.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"sdk": {
"version": "9.0.202",
"version": "9.0.301",
"rollForward": "latestFeature",
"allowPrerelease": false
}
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Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,9 @@ partial class DeviceHelper
#if DEBUG
DXGI.DXGI_CREATE_FACTORY_DEBUG;
#else
#pragma warning disable IDE0004 // See: https://github.com/dotnet/roslyn/issues/79180
Configuration.IsDebugOutputEnabled ? (uint)DXGI.DXGI_CREATE_FACTORY_DEBUG : 0;
#pragma warning restore IDE0004
#endif

/// <summary>
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4 changes: 2 additions & 2 deletions tests/ComputeSharp.D2D1.Tests/Effects/BokehBlurEffect.cs
Original file line number Diff line number Diff line change
Expand Up @@ -481,7 +481,7 @@ internal sealed partial class VerticalConvolution
/// <summary>
/// The <see cref="D2D1DrawTransformMapper{T}"/> for the shader.
/// </summary>
public static D2D1DrawTransformMapper<Shader> Transform { get; } = D2D1DrawTransformMapper<Shader>.Inflate(static (in Shader shader) => (0, shader.kernelLength, 0, shader.kernelLength));
public static D2D1DrawTransformMapper<Shader> Transform { get; } = D2D1DrawTransformMapper<Shader>.Inflate(static (in shader) => (0, shader.kernelLength, 0, shader.kernelLength));

/// <summary>
/// Kernel for the vertical convolution pass for real or imaginary components.
Expand Down Expand Up @@ -528,7 +528,7 @@ internal sealed partial class HorizontalConvolutionAndAccumulatePartials
/// <summary>
/// The <see cref="D2D1DrawTransformMapper{T}"/> for the shader.
/// </summary>
public static D2D1DrawTransformMapper<Shader> Transform { get; } = D2D1DrawTransformMapper<Shader>.Inflate(static (in Shader shader) => (shader.kernelLength, 0, shader.kernelLength, 0));
public static D2D1DrawTransformMapper<Shader> Transform { get; } = D2D1DrawTransformMapper<Shader>.Inflate(static (in shader) => (shader.kernelLength, 0, shader.kernelLength, 0));

/// <summary>
/// Kernel for the horizontal convolution pass.
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