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This change makes setting the intercept mode a no-op if the target intercept mode is the same as the current intercept mode. This fixes an issue where the target gamepad state would be cleared in cases where a client erroneously tries to set the intercept mode when it does not have to.

@ShadowApex ShadowApex requested a review from pastaq December 31, 2025 17:20
@ShadowApex ShadowApex merged commit de5ba78 into main Jan 5, 2026
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@ShadowApex ShadowApex deleted the shadowapex/intercept-mode-noop branch January 5, 2026 17:21
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github-actions bot commented Jan 5, 2026

🎉 This PR is included in version 0.70.2 🎉

The release is available on:

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3 participants