fix(Power Saver): move node to bottom of scene tree to process inputs first #473
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This change moves the
PowerSavernode, which manages screen dimming and suspend after inactivity, to the bottom of the scene tree in order to process gamepad inputs before anything else.In Godot, the scene tree processes inputs in this order (https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html#how-does-it-work):
Note
This should resolve issues with gamepad input, but it's possible that the
PowerSaverwill not see any input events if a user is playing a game using only using a mouse and keyboard. To resolve this, we use theGAMESCOPE_INPUT_COUNTERgamescope property to monitor how long ago mouse/keyboard activity happened.Fixes #471