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Copy file name to clipboardExpand all lines: Dam Defense/Localizations/english.lua
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@@ -4,6 +4,7 @@ return {
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deathMessage='You have died! You can type /possess in chat to control a creature. Do /freecam to go back to spectating. If you want a full list of commands, do /help in chat.',
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matchHasGoneOnForTooLong='The match has gone on for too long and respawning has been automatically disabled.',
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allTheCrewIsDead='All of the crew is dead! Round ending in 10 seconds.',
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allReactorsAreBroken='The dam has been destroyed! Round ending in 10 seconds.',
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commandHelp='List of chat commands:\n{list}',
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commandHelpMisspell='"{command}" is not a valid chat command. Do "/help" for a list of chat commands.',
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commandHelpInvalid='"{command}" is a valid chat command, but it is unusable by you in the current context. Do "/help" for a list of chat commands.',
<entitydescription.tommygun>A 9mm convertion of an antique submachine gun usually associated with the mafia or any other lavish criminals. Bolsters an impressive rate of fire and fine finish.</entitydescription.tommygun>
<entitydescription.pistoldrum>A magazine for the tommy gun containing 60 rounds of 9mm.</entitydescription.pistoldrum>
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<entitydescription.pistoldrum>A magazine for the tommy gun containing 50 rounds of 9mm.</entitydescription.pistoldrum>
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<!-- UZI -->
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<entityname.uzi>UZI</entityname.uzi>
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<entitydescription.uzi>Only craftable by gang members. A very light 9mm submachine gun with a foldable stock. This bullet hose fires faster than you can count.</entitydescription.uzi>
if (character.JobIdentifier=='captain') or (character.JobIdentifier=='gangster') or (character.JobIdentifier=='assistant') then
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character.GiveTalent('drunkensailor', true)
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end
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ifDD.isCharacterMedical(character) or (character.JobIdentifier=='janitor') or (character.JobIdentifier=='assistant') then
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character.GiveTalent('firemanscarry', true)
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end
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if (character.JobIdentifier=='diver') or (character.JobIdentifier=='engineer') or (character.JobIdentifier=='foreman') or (character.JobIdentifier=='jet') or (character.JobIdentifier=='mercsevil') or (character.JobIdentifier=='assistant') then
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character.GiveTalent('daringdolphin', true)
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character.GiveTalent('ballastdenizen', true)
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end
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ifcharacter.JobIdentifier=='jet' then
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character.GiveTalent('rebelknowledge', true)
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end
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ifcharacter.JobIdentifier=='gangster' then
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character.GiveTalent('gangknowledge', true)
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fortalentinjobTalents[tostring(character.JobIdentifier)] do
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