๐ Software Engineering Intern | Systems + AI + Game Development ๐ก Building real-time AI systems, simulations, and performance-driven applications
- ๐ง Build AI-driven systems (LLM + Agents + Tooling)
- ๐ฎ Develop games and real-time mechanics in Unity (C#)
- โ๏ธ Work on systems programming & performance (C++)
- ๐ Explore algorithmic trading and backtesting strategies
Turn imagination into real gameplay mechanics using AI
- Real-time system (~5โ10s latency)
- Uses Anthropic + MCP tools + Unity integration
- Converts prompts โ executable in-game powers
- Tested with 10+ diverse abilities
๐ View Project
Mean-reversion strategy with long-term evaluation
- 20-year walk-forward backtesting
- Built custom signal + execution pipeline
- Explored failure cases & market behavior
๐ View Project
Detect anomalies in a dynamic horror environment
- Coroutine-based anomaly system
- 5โ6 dynamic anomalies
- Modular gameplay architecture
๐ View Project
Languages: C++, C#, Python, Java Tools: Unity, FastAPI, OpenCV, SFML, Git, Docker
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