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Updated guide layout and new guide page, tiny fixes for other pages

Updated guide layout and new guide page, tiny fixes for weapon page
Further additions for page move
Small updates to info
Updated a bunch of pages to replace image alerts with proper image links, some minor info added and some grammar improvements
Typo and some bonus info

![Correct well hints](wellhint.jpg "How correctly set up well and flood hints are seen from the view of the well hint selection, note how the well hints draw paths that enter and exit the flood hint")

Using right click you draw a path for certain AI to take to jump on or off flood hint sectors, closing the path with left click.
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Can we clarify what a well hint actually is? Reading this, I understand it has something to do with the Flood, but I don't know what it is or why I'd want it. The name "well" isn't self-explanatory like "jump hint" is.


![Correct climb hints](climbhint.jpg "Note how climb hints are constructed with only two points, with the white line showing a perfect verticle climb with no deviation")

Using right and left click draw a verticle path from which AI will attempt to climb up using their hoist animations, place starting point near the base of the climb with the end point slightly inland from the exit of the climb, depending on the height of the hint AI will either use hoist step, hoist crouch or hoist stand functions.
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verticle -> vertical


![Correct climb hints](climbhint.jpg "Note how climb hints are constructed with only two points, with the white line showing a perfect verticle climb with no deviation")

Using right and left click draw a verticle path from which AI will attempt to climb up using their hoist animations, place starting point near the base of the climb with the end point slightly inland from the exit of the climb, depending on the height of the hint AI will either use hoist step, hoist crouch or hoist stand functions.
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Prefer shorter, easier to parse sentences over these long run-ons.

Climb hints tell AI where they can climb up on the environment. AI climb using their hoist animations.
etc...

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