Fix parsing of house portal teleports#389
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mpickering wants to merge 2 commits intoSkretzo:masterfrom
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This makes it much easier to identify why a particular transport is
failing to parse. For example, rather than:
> Invalid item or quantity: 10CONSTRUCTION
we now see
> 2026-03-22 09:10:20 GMT [Test worker] ERROR shortestpath.transport.Transport - Invalid item or quantity: 35CONSTRUCTION fieldMap={Origin=1422 2963 0, Destination=1923 5709 0, menuOption menuTarget objectID=Home Portal 55353, VarPlayers=, Quests=, Display info=Home Portal, Items=35 Construction, Duration=4, Varbits=2187=9}
Which indicates clearly that the issue is with home portals.
* The varbits for house location are sufficient to check where the house teleport will go. * The possession of the construction cape is necessary to use the construction cape, which is a consequence of 99 construction. Fixes Skretzo#387
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Good point. That seems a bit double. |
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This fix removes the level requirements from teleports which are already guarded by using the correct varbits for house location.
Fixes #387