Skip to content

Releases: SkyNeon22/genso-engine

v.0.1.2.2b

17 Feb 15:56
63a8281

Choose a tag to compare

--Engine
FIX: Player Fix 2

v0.1.2.2a

17 Feb 15:48
af96906

Choose a tag to compare

--EDITOR
none

--ENGINE
FIX: CircleCollider Fix
FIX: Character Fix
FIX: Pickup Collider Fix
CHANGE: get_angle function now fixed
ADDITION: Added shoot function to Enemy Class
ADDITION: Pickup follow mechanic

v0.1.2.1

16 Feb 14:44
484380a

Choose a tag to compare

--EDITOR
none

--ENGINE
REMAKE: remade spellcards
FIX: Bosses stop crashing the game when IndexError
FIX: Dialogues now reset
REMOVED: Unused stuff in AdvancedGameTemplate
FIX: Small Fixes to Text

v0.1.2

14 Feb 10:35
bb54ae6

Choose a tag to compare

A lot of these features come from my touhou fangame:
https://skyneon.itch.io/dolls-in-pseudo-paradise-but-its-a-game(removed)
###EDITOR
ADDITION: "record" function to check a live preview of the stage

###ENGINE
ADDITION: reset function for camera
ADDITION: reload function for AdvancedGameTemplate
ADDITION: added shader with texture transparency support as a defaut
ADDITION: destroy function to the projectile
ADDITION: drop function, that gets invoked when an enemy dies
REMOVED: legacy projectile class
CHANGE: RotateCamera and MoveCameraToDestPos distance formulas now is actually a distance formulas now
FIX: RotateCamera and MoveCameraToDestPos work normally now

v0.1.1b

13 Feb 14:01
9a079bd

Choose a tag to compare

ENGINE

  • CHANGE: Projectile hitbox now syncs up with angle
  • CHANGE: Player now has different movement calculation
  • ADDITION: Accelerated Projectile

v0.1.1

08 Dec 19:00
451f73a

Choose a tag to compare

Now the game engine is 100% usable for game development.

  • CHANGES:
  • Changed BulletPatterns to be a function, not a class
  • ADDITIONS:
  • Added dialogue setter for the DialogueActivate trigger
  • FIXES:
  • Fixed stage editor not being usable without some setup
  • Fixed CircleCollider to work properly

v0.1.1 experimental

25 Nov 07:46
52b237a

Choose a tag to compare

Premade stuff was deleted.

  • ADDITION: CircleCollider was added (experimental, unstable and could not work like intented)
  • ADDITION: BulletPattern was added used for ease of making bullet patterns for enemies and bosses (experimental)
  • CHANGE: Enemies, player, projectiles and pickups got CircleCollider for the hitbox.

v0.1.0

27 Oct 21:15
3d42441

Choose a tag to compare

Finally, a major release.
The biggest feature is THAT YOU CAN FINALLY MAKE A GAME WITH THE ENGINE.
Features:

  • Dialogue System and dialogue activation trigger!
  • Renewed and remade stage editor!
  • Camera control Triggers!
  • Songs system!
  • and more undocumented stuff that I'm lazy to document!

v0.0.3

09 Sep 19:42
de9fe69

Choose a tag to compare

V0.0.3

New:
Added blending and transparency in 2dsurf shader
Added get_angle function in utils for making aimed bullets

Changed:
Structure became more of an engine than a bunch of components
Assets are now in an assets directory

v0.0.2

07 Aug 09:45
57206dd

Choose a tag to compare

Added 3d support (partial for now), sounds (all of them are ripped from double spoiler game files),a way to make aimed bullets (check spellcards.py), registries and changed resolution to be more acurate to the touhou games.