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Whack a Mole! Moles have invaded the backyard, and its up to you to stop them!
HTML, CSS, JS, and DOM elements are used to power this game.
Instructions: Click the moles as fast as you can to score points. You may click the mole as many times as you would like, but if you click when there is no mole you will lose points! 400pts wins the game. Play it here: https://skyescodes.github.io/WhackaMole/
See planning materials below.
This game will be a test of your reactions, how many circles can you click as they become active over one minute?
It will be made using html, css, js, dom.
Main goals (MVP) include:
render a game board with 9 circles that can be clicked on
The circles will be active at random intervals over 1 minute
the circles will render one way when inactive, and show an image when active
clicking them within a second of being active will reward points
clicking them within a second will render the inactive circle state again
a certain number of points will declare you a winner
a score counter will display your current score
below the counter will display the points needed to win
play again button/start button will render under the game board
a win/lose screen/message will render after 1 minute has expired
Stretch goals include:
upgrading the visuals
sound effects
an instance based highscore tracker
a harder difficulty (less time to successfully click circles)
Potential roadblocks
circles being chosen at random back to back, could be confusing to the players
overall responsiveness of circles becoming inactive on click