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Fixed Antigravity Bubbles #14
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96390c5
Fhoz - Fixed Antigravity Bubbles
Fhoz 48aae7c
Fhoz - Whoopsie, forgot to make the task a java file
Fhoz fc5357b
Gave myself some recognition for spending hours on fixing something
Fhoz cae3561
Fixed antigrav bubbles with feedback from Sefiraat
Fhoz b7f9947
Cleaned up some code and made energy consumption function correctly
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -9,7 +9,9 @@ | |
| import me.mrCookieSlime.CSCoreLibPlugin.Configuration.Config; | ||
| import me.mrCookieSlime.Slimefun.Objects.handlers.BlockTicker; | ||
| import me.profelements.dynatech.items.electric.abstracts.AMachine; | ||
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| import org.bukkit.Bukkit; | ||
| import org.bukkit.Location; | ||
| import org.bukkit.Material; | ||
| import org.bukkit.block.Block; | ||
| import org.bukkit.entity.Entity; | ||
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@@ -19,16 +21,20 @@ | |
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| import java.util.ArrayList; | ||
| import java.util.Collection; | ||
| import java.util.HashMap; | ||
| import java.util.HashSet; | ||
| import java.util.Iterator; | ||
| import java.util.List; | ||
| import java.util.Map; | ||
| import java.util.Set; | ||
| import java.util.UUID; | ||
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| /** | ||
| * @author ProfElements https://github.com/ProfElements | ||
| * @author Fhoz https://github.com/Fhoz | ||
| */ | ||
| public class AntigravityBubble extends AMachine { | ||
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| private final Set<UUID> enabledPlayers = new HashSet<>(); | ||
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| private static final Map<Location, Set<UUID>> allEnabledPlayers = new HashMap<>(); | ||
| private static final Set<UUID> allUuids = new HashSet<>(); | ||
| private static final int[] BORDER = new int[] { 1, 2, 6, 7, 9, 10, 11, 15, 16, 17, 19, 20, 24, 25 }; | ||
| private static final int[] BORDER_IN = new int[] { 3, 4, 5, 12, 14, 21, 22, 23 }; | ||
| private static final int[] BORDER_OUT = new int[] { 0, 8, 18, 26 }; | ||
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@@ -57,48 +63,60 @@ public boolean isSynchronized() { | |
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| @Override | ||
| public void tick(Block b) { | ||
| Set<UUID> playersInBubble = allEnabledPlayers.getOrDefault(b.getLocation(), new HashSet<>()); | ||
| Collection<Entity> bubbledEntities = b.getWorld().getNearbyEntities(b.getLocation(), 25, 25, 25); | ||
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| for (Entity entity : bubbledEntities) { | ||
| if (entity instanceof Player) { | ||
| if (entity instanceof Player && getCharge(b.getLocation()) >= getEnergyConsumption()) { | ||
| Player p = (Player) entity; | ||
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| playersInBubble.add(p.getUniqueId()); | ||
| allEnabledPlayers.put(b.getLocation(), playersInBubble); | ||
| if (!p.getAllowFlight()) { | ||
| enabledPlayers.add(p.getUniqueId()); | ||
| p.setAllowFlight(true); | ||
| removeCharge(b.getLocation(), getEnergyConsumption()); | ||
| } | ||
| } | ||
| } | ||
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| final Iterator<UUID> playerIterator = enabledPlayers.iterator(); | ||
| while (playerIterator.hasNext()) { | ||
| final UUID uuid = playerIterator.next(); | ||
| for (UUID uuid : playersInBubble) { | ||
| Player p = Bukkit.getPlayer(uuid); | ||
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| if (p != null && !bubbledEntities.contains(p)) { | ||
| p.setAllowFlight(false); | ||
| p.setFlying(false); | ||
| p.setFallDistance(0.0f); | ||
| playerIterator.remove(); | ||
| allEnabledPlayers.get(b.getLocation()).remove(p.getUniqueId()); | ||
| checkPlayer(p.getUniqueId()); | ||
| } | ||
| } | ||
| } | ||
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| private void checkPlayer(UUID u) { | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ill look at this method when I'm back at my PC tomorrow and also give this a good general test |
||
| allUuids.clear(); | ||
| for (Map.Entry<Location, Set<UUID>> entry : allEnabledPlayers.entrySet()) { | ||
| Set<UUID> uuidSet = entry.getValue(); | ||
| for (UUID uuid : uuidSet) { | ||
| if (!allUuids.contains(uuid)) { | ||
| allUuids.add(uuid); | ||
| } | ||
| } | ||
| } | ||
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| if (!allUuids.contains(u)) { | ||
| Player p = Bukkit.getPlayer(u); | ||
| p.setAllowFlight(false); | ||
| p.setFlying(false); | ||
| p.setFallDistance(0.0f); | ||
| } | ||
| } | ||
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| private ItemHandler onBlockBreak() { | ||
| return new BlockBreakHandler(false, false) { | ||
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| @Override | ||
| public void onPlayerBreak(BlockBreakEvent e, ItemStack tool, List<ItemStack> drops) { | ||
| final Iterator<UUID> playerIterator = enabledPlayers.iterator(); | ||
| while (playerIterator.hasNext()) { | ||
| final UUID uuid = playerIterator.next(); | ||
| Player p = Bukkit.getPlayer(uuid); | ||
| if (p != null) { | ||
| p.setAllowFlight(false); | ||
| p.setFlying(false); | ||
| p.setFallDistance(0.0F); | ||
| playerIterator.remove(); | ||
| if (allEnabledPlayers.get(e.getBlock().getLocation()) != null) { | ||
| for (UUID uuid : allEnabledPlayers.get(e.getBlock().getLocation())) { | ||
| Player p = Bukkit.getPlayer(uuid); | ||
| if (p != null) { | ||
| allEnabledPlayers.get(e.getBlock().getLocation()).remove(p.getUniqueId()); | ||
| checkPlayer(p.getUniqueId()); | ||
| } | ||
| } | ||
| } | ||
| } | ||
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