Releases: SmartlyDressedGames/Legally-Distinct-Missile
Releases · SmartlyDressedGames/Legally-Distinct-Missile
v4.9.3.18
14 Dec 04:54
Compare
Sorry, something went wrong.
No results found
Changed
Increased automatic message wrapping length to use newer vanilla max message length. Thanks @MidnightTokyo and @Trojaner in PR #79 .
4.9.3.17
04 Jul 00:02
Compare
Sorry, something went wrong.
No results found
Fixed
V command expecting VehicleAsset throwing an exception when encountering VehicleRedirectorAsset. Thanks @ItsRodrigoAl in issue #75 .
4.9.3.15
08 Feb 22:57
Compare
Sorry, something went wrong.
No results found
Fixed
OnPlayerChatted overriding isVisible when onChatted is called beforehand. Thanks @rube200 in PR #58 .
4.9.3.14
01 Apr 18:25
Compare
Sorry, something went wrong.
No results found
Changed
Assembly resolve looks for dependency with requested version number. Thanks @Sl4vP0weR in issue #49 .
4.9.3.13
23 Apr 15:11
Compare
Sorry, something went wrong.
No results found
Updated onCheckValid to onCheckValidWithExplanation. "Thanks" @surv0013 in issue #39 .
Edit 2021-12-13: recompiled with Steamworks.NET.dll reference changed to com.rlabrecque.steamworks.net.dll.
4.9.3.12
09 Apr 15:47
Compare
Sorry, something went wrong.
No results found
Replaced UnturnedPlayer usage of PlayerSkills.askSkills. Thanks @PandahutMiku: #2537
4.9.3.11
02 Apr 15:28
Compare
Sorry, something went wrong.
No results found
Replaced Assembly-CSharp-firstpass.dll with Steamworks.NET.dll.
4.9.3.10
19 Mar 15:41
Compare
Sorry, something went wrong.
No results found
4.9.3.9
05 Mar 17:18
Compare
Sorry, something went wrong.
No results found
Replaced tellBleeding invocation with serverSetBleeding.
Replaced tellBroken invocation with serverSetLegsBroken.
Replaced UnturnedPlayer.TriggerEffect invocation with EffectManager.triggerEffect.
Replaced UnturnedEffect invocation with EffectManager.triggerEffect.
Replaced UnturnedPlayer.Experience invocation with PlayerSkills.ServerSetExperience.
Vanish mode teleport no longer needs special handling because the vanilla game skips other clients if canAddSimulationResultsToUpdates is false.
Updated gesture changed to use value from event.
4.9.3.8
26 Feb 20:48
Compare
Sorry, something went wrong.
No results found
Replaced gesture parse with switch statement. Thanks @PandahutMiku: #2435