Article: https://pt.sharelatex.com/project/5904b584e0b90d35795a2ece
Our code contains scripts from clip and SOIL libraries: source: https://github.com/dacap/clip source: https://github.com/kbranigan/Simple-OpenGL-Image-Library
You need to install FreeGlut and OpenAL to compile our code For mac:
brew install openal-soft freeglut
*TP Porta -(-400:-200] *TP Cano -(-200:0) *Ar -[0] *Solidos -[1:100] *Atiradores -[101:200] *Move Horizontal -[201:250] *Move Vertical -[251:300] *PoweUp (Mario) -[301:325] *Destrutivos -[326:350] *Sem colisao -[351:375] *Liquidos -[376:400] *Decorativo -[401:450] *Alavanca(unused) -[451:475] *PoweUp (Baú) -[476:500] *Jump Boost -[501:525] *Solido p/ Inimigos -[526] *Tutorial -[527] *Tutorial Pause -[528] *Coin -[529] *Fim de Fase -[666] *Player Spawn -[1000] *Spawn de Inimigos -[2001:3000] *Checkpoint -[4001:4012] *Spawn de Boss -[5001:∞)
- Pre-processing:
- include:
- load:
- script:
- Dataset fields
- section:
- integer:
- string:
- float:
- string vector:
- integer vector:
- Bosses:
- Map: