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README.md

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Quake >>> GoldSRC >>> Source >> Alien Swarm > Deferred > SourceDEFUN
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## Special thanks to...
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[Kristjan Skutta](https://github.com/Biohazard90) - for creating Alien Swarm Deferred!
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[maksw2](https://github.com/maksw2) - for being the first contributor and helping with compilation errors!
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## Features:
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## Features (sorted by most needed ones):
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- [x] Deferred lighting (from Alien Swarm Deferred)
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- [x] PBR (Physically based Rendering)
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- [ ] Ambient Occlusion
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- [ ] Linux Support
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- [ ] First Person Camera, ported to Alien Swarm branch
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- [ ] Ambient Occlusion
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- [ ] SourceDEFUN Mod Installer (does moving mod to sourcemods for you and more stuff)
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...and probably more soon!
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## Cannot do anything?
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This might be happening because of my latest ruleset. I don't really know how to set these up, so if you cannot open an issue/pr, the contact me at discussions!
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## Requirements for Windows:
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## Building
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### Windows:
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You have to use Visual Studio 2022.
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To compile the shaders you must install Strawberry Perl, then execute ./materialsystem/swarmshaders/buildshaders.bat
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### Linux:
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Make sure to install these packages through your package manager:
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`cmake` `make` `perl` (This is just a wild guess)
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**UNFINISHED.**
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## Information
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### Cannot do anything?
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This might be happening because of my latest ruleset. I don't really know how to set these up, so if you cannot open an issue/pr, the contact me at discussions!
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### Legacy README.txt file
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*The following new directories are required for the deferred implementation to work:*
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`materialsystem/`

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