@@ -375,22 +375,28 @@ function Game:update(dt)
375375 -- Update UI
376376 -- todo: in blinds screen, too
377377 if G .blind_select_opts then
378- local blind_UI = G .blind_select_opts [string.lower (c )].definition .nodes [1 ].nodes [1 ].nodes [1 ].nodes [1 ]
379- local chip_text_node = blind_UI .nodes [1 ].nodes [3 ].nodes [1 ].nodes [2 ].nodes [2 ].nodes [3 ]
380- if chip_text_node then
381- chip_text_node .config .text = number_format (
382- get_blind_amount (G .GAME .round_resets .blind_ante )
383- * G .GAME .starting_params .ante_scaling
384- * G .GAME .CRY_BLINDS [c ]
385- )
386- chip_text_node .config .scale = score_number_scale (
387- 0.9 ,
388- get_blind_amount (G .GAME .round_resets .blind_ante )
389- * G .GAME .starting_params .ante_scaling
390- * G .GAME .CRY_BLINDS [c ]
391- )
378+ if (SMODS .Mods [" StrangeLib" ] or {}).can_load then
379+ StrangeLib .dynablind .blind_choice_scores [c ] = get_blind_amount (G .GAME .round_resets .blind_ante )
380+ * G .GAME .starting_params .ante_scaling * G .GAME .CRY_BLINDS [c ]
381+ StrangeLib .dynablind .blind_choice_score_texts [c ] = number_format (StrangeLib .dynablind .blind_choice_scores [c ])
382+ else
383+ local blind_UI = G .blind_select_opts [string.lower (c )].definition .nodes [1 ].nodes [1 ].nodes [1 ].nodes [1 ]
384+ local chip_text_node = blind_UI .nodes [1 ].nodes [3 ].nodes [1 ].nodes [2 ].nodes [2 ].nodes [3 ]
385+ if chip_text_node then
386+ chip_text_node .config .text = number_format (
387+ get_blind_amount (G .GAME .round_resets .blind_ante )
388+ * G .GAME .starting_params .ante_scaling
389+ * G .GAME .CRY_BLINDS [c ]
390+ )
391+ chip_text_node .config .scale = score_number_scale (
392+ 0.9 ,
393+ get_blind_amount (G .GAME .round_resets .blind_ante )
394+ * G .GAME .starting_params .ante_scaling
395+ * G .GAME .CRY_BLINDS [c ]
396+ )
397+ end
398+ G .blind_select_opts [string.lower (c )]:recalculate ()
392399 end
393- G .blind_select_opts [string.lower (c )]:recalculate ()
394400 end
395401 elseif
396402 G .GAME .round_resets .blind_states [c ] ~= " Defeated"
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