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Don't scale The Clock And Lavender Loop if paused
big qol making more changes to lavender loop soontm
1 parent 1154ceb commit fb7dec1

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1 file changed

+11
-3
lines changed

1 file changed

+11
-3
lines changed

items/blind.lua

Lines changed: 11 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -324,7 +324,11 @@ local clock = {
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G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
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end,
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cry_ante_base_mod = function(self, dt)
327-
return 0.1 * dt / 3
327+
if G.SETTINGS.paused then
328+
return 0
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else
330+
return 0.1 * dt / 3
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end
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end,
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}
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local trick = {
@@ -629,11 +633,15 @@ local lavender_loop = {
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and G.GAME.cry_ach_conditions.patience_virtue_earnable ~= true
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then
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G.GAME.cry_ach_conditions.patience_virtue_timer = G.GAME.cry_ach_conditions.patience_virtue_timer
632-
- dt * (G.GAME.modifiers.cry_rush_hour_iii and 0.5 or 1)
636+
- dt * (G.GAME.modifiers.cry_rush_hour_iii and 0.5 or 1) * (G.SETTINGS.paused and 0 or 1)
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elseif G.GAME.current_round.hands_played == 0 then
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G.GAME.cry_ach_conditions.patience_virtue_earnable = true
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end
636-
return 1.25 ^ (dt / 1.5)
640+
if G.SETTINGS.paused then
641+
return 1
642+
else
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return 1.25 ^ (dt / 1.5)
644+
end
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end,
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}
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local tornado = {

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