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Large fixes + names update (#100)
* Update SimulatorEnums.h
* change cCreatureModeStrategy pickup structs
* add kCreatureFlagIsEpic flag
* revert GetSelectableMembers to return cSpatialObjectPtr
* annotate and edit vars
* field_7BC ->mbEnableAmbientEffects
* annotate some vars
* add additional operators and funcs to Math::Color
* rename and annotate cTerrainStateMgr vars
* overhaul EditorRequest
* GameBundle related vars
* add ScheduleTaskWithArgs to IMessageManager
* fix cGameBundleGroundContainer
* rename EditorUI vars
* make ScheduleTaskWithArgs less strict with input types
* add Teleport & CreateGroundBundles helper funcs
+ fix headers for prev commit, re-add some addresses
* remove outdated comment
* fix typos
* add info to CitizenAction enum
* annotate and rename vars
* add single arg instantiators to ResourceKey and ResourceID
* annotate community plan vars
* add Vec * Vec and Vec / Vec operators to Vector2-4
* fix various typos, annotate vars
* Update AddressesSimulator.cpp
* annotate CreatureModeStrategy Pickup struct
* Update cCreatureBase.h
* add DamageType enum
* fix some issues
* add App::RenderType
* add .find() to vector<eastl::type>
* patch various function addresses
* annotate and rename vars, add to PaletteItem::ItemType enum
* Add march2017 address for cBundleManager::RemoveBundles()
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Co-authored-by: Rosalie Wanders <rosalie@mailbox.org>