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πŸ¦„
Coding Something Magical
πŸ¦„
Coding Something Magical

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Squizyton/README.md

πŸ’« About Me:

🐲Coding one thing at TimeπŸ¦„

I Like making Gameplay Mechanics! It's fun to do!

πŸ”­ I’m currently working on Unity things!
🐼 Known Languagues: C#, C++, HTML, CSS
πŸ‚ Game Engines: Unity, Unreal, Monogame
🍎 Currently looking for work!
🌱 I'm currently learning procedural mesh gen!
πŸ‘― I’m looking to collaborate on any project involving a c++ game
πŸ€” I’m looking for help with...nothing right now!
πŸ’¬ Ask me about the dessert pie!
πŸ“« How to reach me: Twitter or my Itch.Io!
πŸ˜„ Pronouns: He/Him
⚑ Fun fact: I also know how to play the saxophone!

🌐 Socials:

Bluesky X

πŸ’» Tech Stack:

Unity C# C++ .Net Unreal Engine Steam Godot Engine

πŸ“Š GitHub Stats:




Pinned Loading

  1. Unity-Squishy-Sequencer Unity-Squishy-Sequencer Public

    The Squishy Sequencer is an Sequence Based Event System that allows Designers/Programmers to go beyond what the Timeline/Animator provides

    C# 6

  2. code-samples code-samples Public

    C#

  3. LegendOfDragoonCombat LegendOfDragoonCombat Public

    C# 1

  4. Telekinesis Telekinesis Public

    A Recreation of Telekinises from Control

    C#

  5. Mario_AI Mario_AI Public

    A neural network AI that I trained to play Mario.

    C#