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feat: Removing thread job dependency from obs-powershell
Also, regenerating shaders if any updates exist
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{
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"Synopsis": "\nGet-OBSSpecularShineShader [[-Hint] <string>] [[-Roughness] <float>] [[-LightStrength] <float>] [[-LightPositionX] <float>] [[-LightPositionY] <float>] [[-FlattenNormal] <float>] [[-StretchNormalX] <float>] [[-StretchNormalY] <float>] [[-LightColor] <float[]>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]\n",
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"Description": "",
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"Parameters": [
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{
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"Name": null,
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"Type": null,
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"Description": "",
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"Required": false,
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"Position": 0,
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"Aliases": null,
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"DefaultValue": null,
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"Globbing": false,
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"PipelineInput": null,
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"variableLength": false
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}
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],
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"Notes": [
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null
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],
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"CommandType": "Function",
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"Component": [
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null
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],
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"Inputs": [
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"System.String\n"
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],
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"Outputs": [
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"System.Object"
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],
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"Links": [],
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"Examples": []
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}

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