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3 | 3 |
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4 | 4 | namespace DemoInfo |
5 | 5 | { |
6 | | - public struct ServerInfo |
| 6 | + public struct ServerInfo |
7 | 7 | { |
8 | | - public static Int32 Protocol; |
9 | | - public static Int32 ServerCount; |
10 | | - public static bool IsDedicated; |
11 | | - public static bool IsOfficialValveServer; |
12 | | - public static bool IsHltv; |
13 | | - public static bool IsReplay; |
14 | | - public static bool IsRedirectingToProxyRelay; |
15 | | - public static Int32 COs; |
16 | | - public static UInt32 MapCrc; |
17 | | - public static UInt32 ClientCrc; |
18 | | - public static UInt32 StringTableCrc; |
19 | | - public static Int32 MaxClients; |
20 | | - public static Int32 MaxClasses; |
21 | | - public static Int32 PlayerSlot; |
22 | | - public static float TickInterval; |
23 | | - public static string GameDir; |
24 | | - public static string MapName; |
25 | | - public static string MapGroupName; |
26 | | - public static string SkyName; |
27 | | - public static string HostName; |
28 | | - public static UInt32 PublicIp; |
29 | | - public static UInt64 UgcMapId; |
| 8 | + public Int32 Protocol; |
| 9 | + public Int32 ServerCount; |
| 10 | + public bool IsDedicated; |
| 11 | + public bool IsOfficialValveServer; |
| 12 | + public bool IsHltv; |
| 13 | + public bool IsReplay; |
| 14 | + public bool IsRedirectingToProxyRelay; |
| 15 | + public Int32 COs; |
| 16 | + public UInt32 MapCrc; |
| 17 | + public UInt32 ClientCrc; |
| 18 | + public UInt32 StringTableCrc; |
| 19 | + public Int32 MaxClients; |
| 20 | + public Int32 MaxClasses; |
| 21 | + public Int32 PlayerSlot; |
| 22 | + public float TickInterval; |
| 23 | + public string GameDir; |
| 24 | + public string MapName; |
| 25 | + public string MapGroupName; |
| 26 | + public string SkyName; |
| 27 | + public string HostName; |
| 28 | + public UInt32 PublicIp; |
| 29 | + public UInt64 UgcMapId; |
30 | 30 |
|
31 | 31 |
|
32 | | - public void Parse(IBitStream bitstream, DemoParser parser) |
33 | | - { |
34 | | - while (!bitstream.ChunkFinished) { |
35 | | - var desc = bitstream.ReadProtobufVarInt(); |
36 | | - var wireType = desc & 7; |
37 | | - var fieldnum = desc >> 3; |
38 | | - |
39 | | - if (wireType == 5) { |
40 | | - if (fieldnum == 14){ |
41 | | - TickInterval = bitstream.ReadFloat(); |
42 | | - } |
43 | | - else { |
44 | | - var val = bitstream.ReadInt(32); |
45 | | - switch(fieldnum) { |
46 | | - case 8: |
47 | | - MapCrc = val; |
48 | | - break; |
49 | | - case 9: |
50 | | - ClientCrc = val; |
51 | | - break; |
52 | | - case 10: |
53 | | - StringTableCrc = val; |
54 | | - break; |
55 | | - } |
56 | | - } |
57 | | - } |
58 | | - else if (wireType == 2) { |
59 | | - var val = bitstream.ReadProtobufString(); |
60 | | - |
61 | | - switch(fieldnum) { |
62 | | - case 15: |
63 | | - GameDir = val; |
64 | | - break; |
65 | | - case 16: |
66 | | - MapName = val; |
67 | | - break; |
68 | | - case 17: |
69 | | - MapGroupName = val; |
70 | | - break; |
71 | | - case 18: |
72 | | - SkyName = val; |
73 | | - break; |
74 | | - case 19: |
75 | | - HostName = val; |
76 | | - break; |
77 | | - } |
78 | | - } |
79 | | - else if (wireType == 0) { |
80 | | - var val = bitstream.ReadProtobufVarInt(); |
81 | | - var boolval = (val == 0) ? false : true; |
| 32 | + public void Parse(IBitStream bitstream, DemoParser parser) |
| 33 | + { |
| 34 | + while (!bitstream.ChunkFinished) { |
| 35 | + var desc = bitstream.ReadProtobufVarInt(); |
| 36 | + var wireType = desc & 7; |
| 37 | + var fieldnum = desc >> 3; |
| 38 | + |
| 39 | + if (wireType == 5) { |
| 40 | + if (fieldnum == 14){ |
| 41 | + TickInterval = bitstream.ReadFloat(); |
| 42 | + } |
| 43 | + else { |
| 44 | + var val = bitstream.ReadInt(32); |
| 45 | + switch(fieldnum) { |
| 46 | + case 8: |
| 47 | + MapCrc = val; |
| 48 | + break; |
| 49 | + case 9: |
| 50 | + ClientCrc = val; |
| 51 | + break; |
| 52 | + case 10: |
| 53 | + StringTableCrc = val; |
| 54 | + break; |
| 55 | + } |
| 56 | + } |
| 57 | + } |
| 58 | + else if (wireType == 2) { |
| 59 | + var val = bitstream.ReadProtobufString(); |
| 60 | + |
| 61 | + switch(fieldnum) { |
| 62 | + case 15: |
| 63 | + GameDir = val; |
| 64 | + break; |
| 65 | + case 16: |
| 66 | + MapName = val; |
| 67 | + break; |
| 68 | + case 17: |
| 69 | + MapGroupName = val; |
| 70 | + break; |
| 71 | + case 18: |
| 72 | + SkyName = val; |
| 73 | + break; |
| 74 | + case 19: |
| 75 | + HostName = val; |
| 76 | + break; |
| 77 | + } |
| 78 | + } |
| 79 | + else if (wireType == 0) { |
| 80 | + var val = bitstream.ReadProtobufVarInt(); |
| 81 | + var boolval = (val == 0) ? false : true; |
82 | 82 |
|
83 | | - switch (fieldnum) { |
84 | | - case 1: |
85 | | - Protocol = val; |
86 | | - break; |
87 | | - case 2: |
88 | | - ServerCount = val; |
89 | | - break; |
90 | | - case 3: |
91 | | - IsDedicated = boolval; |
92 | | - break; |
93 | | - case 4: |
94 | | - IsOfficialValveServer = boolval; |
95 | | - break; |
96 | | - case 5: |
97 | | - IsHltv = boolval; |
98 | | - break; |
99 | | - case 6: |
100 | | - IsReplay = boolval; |
101 | | - break; |
102 | | - case 7: |
103 | | - COs = val; |
104 | | - break; |
105 | | - case 11: |
106 | | - MaxClients = val; |
107 | | - break; |
108 | | - case 12: |
109 | | - MaxClasses = val; |
110 | | - break; |
111 | | - case 13: |
112 | | - PlayerSlot = val; |
113 | | - break; |
114 | | - case 20: |
115 | | - PublicIp = (uint)val; |
116 | | - break; |
117 | | - case 21: |
118 | | - IsRedirectingToProxyRelay = boolval; |
119 | | - break; |
120 | | - case 22: |
121 | | - UgcMapId = (uint)val; |
122 | | - break; |
123 | | - } |
124 | | - } |
125 | | - } |
| 83 | + switch (fieldnum) { |
| 84 | + case 1: |
| 85 | + Protocol = val; |
| 86 | + break; |
| 87 | + case 2: |
| 88 | + ServerCount = val; |
| 89 | + break; |
| 90 | + case 3: |
| 91 | + IsDedicated = boolval; |
| 92 | + break; |
| 93 | + case 4: |
| 94 | + IsOfficialValveServer = boolval; |
| 95 | + break; |
| 96 | + case 5: |
| 97 | + IsHltv = boolval; |
| 98 | + break; |
| 99 | + case 6: |
| 100 | + IsReplay = boolval; |
| 101 | + break; |
| 102 | + case 7: |
| 103 | + COs = val; |
| 104 | + break; |
| 105 | + case 11: |
| 106 | + MaxClients = val; |
| 107 | + break; |
| 108 | + case 12: |
| 109 | + MaxClasses = val; |
| 110 | + break; |
| 111 | + case 13: |
| 112 | + PlayerSlot = val; |
| 113 | + break; |
| 114 | + case 20: |
| 115 | + PublicIp = (uint)val; |
| 116 | + break; |
| 117 | + case 21: |
| 118 | + IsRedirectingToProxyRelay = boolval; |
| 119 | + break; |
| 120 | + case 22: |
| 121 | + UgcMapId = (uint)val; |
| 122 | + break; |
| 123 | + } |
| 124 | + } |
| 125 | + } |
126 | 126 | } |
127 | 127 | } |
128 | 128 | } |
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