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Releases: StefanH-AT/Source-Engine-VSCode-Extension

0.12.1

13 Mar 20:16
0.12.1
10678e2

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FGD

  • Several bug fixes for syntax highlighting

0.12.0

13 Mar 19:41
0.12.0
cc95abf

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General

  • Debug performance output is now printed into a separate debug output channel

FGD

  • Fixed several syntax highlighting bugs reported by Luke18033 #103 #104

Captions

  • Added a hint notification to recommend configuring the captions compiler button
  • Fixed color previews not working in clr tags

0.11.0

12 Mar 13:45
0.11.0
7c32974

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General

  • Added automatic Keyvalue file detection. This is disabled by default but can be enabled in the settings. This will automatically detect keyvalue files and apply the correct language mode to them. This is useful for files like gameinfo.txt or game_sounds_whatever.txt which are not detected by the extension automatically.

0.10.3

12 Mar 10:50
0.10.3
f1b847d

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FGD

0.10.2

10 Mar 22:13
0.10.2
90e73a5

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General

  • Fixed negative numbers not being highlighted correctly in keyvalue files

0.10.1

09 Mar 20:40
0.10.1
e5bd2f7

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Captions

  • Improved syntax highlighting for <I> and <B> tags

0.10.0

18 Jan 16:53

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General
This release contains a major refactor where Source Engine-specific capabilities have been separated into a standalone package, sourcelib. Reformatting in Keyvalue file formats has been disabled until a better implementation is done.

0.8.1

08 Oct 13:04
0.8.1
923e9de

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FXC

  • Apply syntax highlighting to _fxc.h files so vscode doesn't open the shader code as a C++ file

0.8.0

04 Oct 20:20
f4df626

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FXC

  • Added syntax highlighting for .fxc (Shader) files based off Vscode's HLSL definition enhanced with special FXC comment syntax

0.7.0

17 Sep 22:11
2655b42

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VMT

  • Added parameters related to decals like $decal
  • Added $translucent 1 to decal snippet

QC

  • Added $attachment snippet