A Simple Learning Project on Unity DOTS to compare Main Thread (SystemBase) vs ISystem + Burst Compile + Job
Unity Version: 2022.3.0 DX11
URP Forward+
20,000 Entities
No Shadow
GPU Instancing
Currently the project hasn't support running on build yet
Windows 10 Build 19045
Dell G15 5515 x64, i7-11800H (8c/16t) @2.30 GHz 32GB Ram 3200Mhz Dual Channel, RTX 3050M, Nvidia 531.41
CPU Latency: ~1.35ms (740 FPS)

CharacterMovementSystem: Process Character Movement
RandomPathfindingSystem: Handles Checking remaining destination distance & Set a new random position
RandomMovingCharacterSpawnerSystem: Only active once, Spawn the Character at startup & assign random destination
CharacterPathfindingMovement: Manage Character Movement velocity based on destination direction
GlobalCharacterMovementSpeed: Speed for all character
GlobalRandom: Global Unity.Mathematics.Random
RandomMovingCharacterSpawningProperty: Centralized data for character pathfinding config (only for spawning)
RandomPathfindingProperty: Centralized data for character pathfinding config (runtime)
Movement: Store Velocity
PathfindingDestination: Store Destination position

