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1 change: 1 addition & 0 deletions fgd/point/prop/prop_static.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,7 @@
linedivider_light[!engine](string) readonly : "----------------------------------------------------------------------------------------------------------" : ""

disableshadows(boolean) : "Disable Shadows" : 0
disableshadowdepth(boolean) : "Disable ShadowDepth" : 0 : "Used to disable rendering into shadow depth (for clustered lights) for this entity."
disablevertexlighting(boolean) : "Disable Vertex lighting" : 0 : "Disable per-vertex lighting on this prop."
disableselfshadowing(boolean) : "Disable Self-Shadowing" : 0 : "When vertex lighting is enabled, prevent the geometry from self-shadowing -- casting shadows onto itself."
ignorenormals(boolean) : "Ignore Surface Normal" : 0 : "When vertex lighting is enabled, ignore the surface normal of faces when calculating the vertex lighting. Useful for thin, translucent objects such as leaves on foliage props."
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