347347
348348; -------------------------------------------------------------------------------
349349Weapon TunnelNetworkGun
350- PrimaryDamage = 10 .0
350+ PrimaryDamage = 15 .0
351351 PrimaryDamageRadius = 0.0
352352 AttackRange = 175.0
353353 DamageType = SMALL_ARMS
@@ -967,6 +967,7 @@ Weapon ComancheAntiTankMissileWeapon
967967 ClipSize = 4 ; how many shots in a Clip (0 == infinite)
968968 AutoReloadsClip = Yes
969969 ClipReloadTime = 15000 ; how long to reload a Clip, msec
970+ AutoReloadWhenIdle = 15100 ; If I haven't fired in this long, I will reload on my own (rather than only after the last one is fired)
970971 FireSound = ComancheMissileWeapon
971972 FireFX = None
972973 ProjectileDetonationFX = WeaponFX_ComancheAntiTankMissileDetonation
@@ -1255,7 +1256,7 @@ Weapon AuroraBombWeapon
12551256 ProjectileObject = AuroraBomb
12561257 FireFX = FX_AuroraBombLaunch
12571258 ProjectileDetonationFX = FX_AuroraBombDetonate
1258- RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
1259+ RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
12591260 ClipSize = 1 ; how many shots in a Clip (0 == infinite)
12601261 ClipReloadTime = 5000 ; how long to reload a Clip, msec
12611262 AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon
@@ -1284,7 +1285,7 @@ Weapon RaptorJetMissileWeapon
12841285 FireFX = None
12851286 FireSound = RaptorJetMissileWeapon
12861287 ProjectileDetonationFX = WeaponFX_JetMissileDetonation
1287- RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
1288+ RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
12881289 DelayBetweenShots = 150
12891290 ClipSize = 4
12901291 ClipReloadTime = 8000
@@ -1312,7 +1313,7 @@ Weapon RaptorJetLaserGuidedMissileWeapon
13121313 FireFX = None
13131314 FireSound = RaptorJetMissileWeapon
13141315 ProjectileDetonationFX = WeaponFX_JetMissileDetonation
1315- RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
1316+ RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
13161317 DelayBetweenShots = 150
13171318 ClipSize = 4
13181319 ClipReloadTime = 8000
@@ -1339,7 +1340,7 @@ Weapon StealthJetMissileWeapon
13391340 FireFX = None
13401341 FireSound = StealthJetMissileWeapon
13411342 ProjectileDetonationFX = WeaponFX_JetMissileDetonation
1342- RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
1343+ RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
13431344 DelayBetweenShots = 200 ; time between shots, msec
13441345 ClipSize = 2 ; how many shots in a Clip (0 == infinite)
13451346 ClipReloadTime = 8000 ; how long to reload a Clip, msec
@@ -1393,7 +1394,7 @@ Weapon StealthJetLaserGuidedMissileWeapon
13931394 FireFX = None
13941395 FireSound = StealthJetMissileWeapon
13951396 ProjectileDetonationFX = WeaponFX_JetMissileDetonation
1396- RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
1397+ RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
13971398 DelayBetweenShots = 200 ; time between shots, msec
13981399 ClipSize = 2 ; how many shots in a Clip (0 == infinite)
13991400 ClipReloadTime = 8000 ; how long to reload a Clip, msec
@@ -1618,6 +1619,7 @@ Weapon BuggyRocketWeapon
16181619 ClipSize = 6 ; how many shots in a Clip (0 == infinite)
16191620 ClipReloadTime = 6000 ; how long to reload a Clip, msec
16201621 AutoReloadsClip = Yes
1622+ AutoReloadWhenIdle = 6100 ; If I haven't fired in this long, I will reload on my own (rather than only after the last one is fired)
16211623 FireFX = FX_BuggyMissileIgnition
16221624 FireSound = RocketBuggyWeapon
16231625 WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; AP rocket upgrade
@@ -1655,9 +1657,9 @@ End
16551657; ------------------------------------------------------------------------------
16561658Weapon BuggyRocketWeaponUpgraded
16571659 PrimaryDamage = 20.0
1658- PrimaryDamageRadius = 5 .0
1659- ScatterRadiusVsInfantry = 10 .0 ; When this weapon is used against infantry, it can randomly miss by as much as this distance.
1660- SecondaryDamage = 10 .0
1660+ PrimaryDamageRadius = 0 .0
1661+ ScatterRadiusVsInfantry = 20 .0 ; When this weapon is used against infantry, it can randomly miss by as much as this distance.
1662+ SecondaryDamage = 5 .0
16611663 SecondaryDamageRadius = 10.0
16621664 AttackRange = 300.0
16631665 MinimumAttackRange = 50.0 ; 150.0 ; Rockets take some distance to target, and you don't want them to blow up in your face.
@@ -1669,11 +1671,12 @@ Weapon BuggyRocketWeaponUpgraded
16691671 VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
16701672 ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation
16711673 RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
1672- ScatterRadius = 10 ; This weapon will scatter somewhere within a circle of this radius, instead of hitting someone directly
1673- DelayBetweenShots = 150 ; time between shots, msec
1674+ ScatterRadius = 0 ; This weapon will scatter somewhere within a circle of this radius, instead of hitting someone directly
1675+ DelayBetweenShots = 200 ; time between shots, msec
16741676 ClipSize = 12 ; how many shots in a Clip (0 == infinite)
1675- ClipReloadTime = 5000 ; how long to reload a Clip, msec
1677+ ClipReloadTime = 6000 ; how long to reload a Clip, msec
16761678 AutoReloadsClip = Yes
1679+ AutoReloadWhenIdle = 6100 ; If I haven't fired in this long, I will reload on my own (rather than only after the last one is fired)
16771680 FireFX = FX_BuggyMissileIgnition
16781681 FireSound = RocketBuggyWeapon
16791682 WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; AP rocket upgrade
@@ -3304,7 +3307,7 @@ Weapon NapalmMissileWeapon
33043307 VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
33053308 FireFX = WeaponFX_NapalmMissile
33063309 FireSound = MigJetNapalmWeapon
3307- RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
3310+ RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
33083311 AcceptableAimDelta = 30
33093312 DelayBetweenShots = 300 ; time between shots, msec
33103313 ClipSize = 2 ; how many shots in a Clip (0 == infinite)
@@ -3330,7 +3333,7 @@ Weapon BlackNapalmMissileWeapon
33303333 PrimaryDamageRadius = 5.0
33313334 SecondaryDamage = 50.0
33323335 SecondaryDamageRadius = 30.0
3333- DamageType = EXPLOSION
3336+ DamageType = JET_MISSILES
33343337 DeathType = EXPLODED
33353338 AttackRange = 320.0
33363339 MinimumAttackRange = 80.0 ; used to be 100.0, but that was too large for mig/missile speed
@@ -3339,7 +3342,7 @@ Weapon BlackNapalmMissileWeapon
33393342 VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
33403343 FireFX = WeaponFX_NapalmMissile
33413344 FireSound = MigJetNapalmWeapon
3342- RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
3345+ RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
33433346 AcceptableAimDelta = 30
33443347 DelayBetweenShots = 300 ; time between shots, msec
33453348 ClipSize = 2 ; how many shots in a Clip (0 == infinite)
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