@@ -1101,6 +1101,78 @@ Object ToxicInfantry
11011101 GeometryIsSmall = Yes
11021102End
11031103
1104+ ; ------------------------------------------------------------------------------
1105+ Object GLAToxicInfantry
1106+ ; *** ART Parameters ***
1107+ Draw = W3DModelDraw ModuleTag_01
1108+
1109+ DefaultConditionState
1110+ Model = UITRST_SKNG
1111+ Animation = UITRST_SKL.UITrst_DGRN
1112+ AnimationSpeedFactorRange = 0.9 1.3
1113+ AnimationMode = ONCE
1114+ End
1115+ End
1116+
1117+
1118+ ; ***DESIGN parameters ***
1119+ Side = Civilian
1120+ EditorSorting = SYSTEM
1121+ TransportSlotCount = 1
1122+ ArmorSet
1123+ Conditions = None
1124+ Armor = HumanArmor
1125+ DamageFX = None
1126+ End
1127+ VisionRange = 150
1128+ DisplayName = OBJECT:ToxicInfantry
1129+
1130+ ; *** AUDIO Parameters ***
1131+
1132+ ; *** ENGINEERING Parameters ***
1133+ RadarPriority = NOT_ON_RADAR
1134+ KindOf = CAN_CAST_REFLECTIONS INFANTRY
1135+
1136+ Body = ActiveBody ModuleTag_02
1137+ MaxHealth = 50.0
1138+ InitialHealth = 50.0
1139+ End
1140+
1141+ Behavior = PhysicsBehavior ModuleTag_04
1142+ Mass = 5.0
1143+ End
1144+
1145+ Behavior = LifetimeUpdate ModuleTag_05
1146+ MinLifetime = 3000 ; randomness for these means going out of sync of the animation and particles
1147+ MaxLifetime = 3000
1148+ End
1149+
1150+ Behavior = SlowDeathBehavior ModuleTag_06
1151+ SinkDelay = 4500
1152+ SinkRate = 0.5 ; in Dist/Sec
1153+ DestructionDelay = 9500
1154+ End
1155+
1156+ Behavior = SquishCollide ModuleTag_07
1157+ ; nothing
1158+ End
1159+
1160+ Behavior = FXListDie ModuleTag_08
1161+ DeathTypes = ALL -CRUSHED -SPLATTED
1162+ DeathFX = FX_GIDie
1163+ End
1164+ Behavior = FXListDie ModuleTag_09
1165+ DeathTypes = NONE +CRUSHED +SPLATTED
1166+ DeathFX = FX_GIDieCrushed
1167+ End
1168+
1169+ Geometry = CYLINDER
1170+ GeometryMajorRadius = 3.0
1171+ GeometryMinorRadius = 3.0
1172+ GeometryHeight = 12.0
1173+ GeometryIsSmall = Yes
1174+ End
1175+
11041176; ------------------------------------------------------------------------------
11051177; This object is used when the water wave hits a bridge ... the bridge is
11061178; replaced with this art that has super special animations of the bridge
@@ -1204,6 +1276,78 @@ Object ToxicInfantryBeta
12041276 GeometryIsSmall = Yes
12051277End
12061278
1279+ ; ------------------------------------------------------------------------------
1280+ Object GLAToxicInfantryBeta
1281+ ; *** ART Parameters ***
1282+ Draw = W3DModelDraw ModuleTag_01
1283+
1284+ DefaultConditionState
1285+ Model = UITRST_SKNB
1286+ Animation = UITRST_SKL.UITrst_DBLU
1287+ AnimationSpeedFactorRange = 0.9 1.3
1288+ AnimationMode = ONCE
1289+ End
1290+ End
1291+
1292+
1293+ ; ***DESIGN parameters ***
1294+ Side = Civilian
1295+ EditorSorting = SYSTEM
1296+ TransportSlotCount = 1
1297+ ArmorSet
1298+ Conditions = None
1299+ Armor = HumanArmor
1300+ DamageFX = None
1301+ End
1302+ VisionRange = 150
1303+ DisplayName = OBJECT:ToxicInfantry
1304+
1305+ ; *** AUDIO Parameters ***
1306+
1307+ ; *** ENGINEERING Parameters ***
1308+ RadarPriority = NOT_ON_RADAR
1309+ KindOf = CAN_CAST_REFLECTIONS INFANTRY
1310+
1311+ Body = ActiveBody ModuleTag_02
1312+ MaxHealth = 50.0
1313+ InitialHealth = 50.0
1314+ End
1315+
1316+ Behavior = PhysicsBehavior ModuleTag_04
1317+ Mass = 5.0
1318+ End
1319+
1320+ Behavior = LifetimeUpdate ModuleTag_05
1321+ MinLifetime = 3000 ; randomness for these means going out of sync of the animation and particles
1322+ MaxLifetime = 3000
1323+ End
1324+
1325+ Behavior = SlowDeathBehavior ModuleTag_06
1326+ SinkDelay = 4500
1327+ SinkRate = 0.5 ; in Dist/Sec
1328+ DestructionDelay = 9500
1329+ End
1330+
1331+ Behavior = SquishCollide ModuleTag_07
1332+ ; nothing
1333+ End
1334+
1335+ Behavior = FXListDie ModuleTag_08
1336+ DeathTypes = ALL -CRUSHED -SPLATTED
1337+ DeathFX = FX_GIDie
1338+ End
1339+ Behavior = FXListDie ModuleTag_09
1340+ DeathTypes = NONE +CRUSHED +SPLATTED
1341+ DeathFX = FX_GIDieCrushed
1342+ End
1343+
1344+ Geometry = CYLINDER
1345+ GeometryMajorRadius = 3.0
1346+ GeometryMinorRadius = 3.0
1347+ GeometryHeight = 12.0
1348+ GeometryIsSmall = Yes
1349+ End
1350+
12071351; ------------------------------------------------------------------------------
12081352Object FirestormSmall
12091353
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