Fix #3659: Add fade-out when leaving Rooted Forest worldmap#3763
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Davi-Azeredo wants to merge 1 commit intoSuperTux:masterfrom
Open
Fix #3659: Add fade-out when leaving Rooted Forest worldmap#3763Davi-Azeredo wants to merge 1 commit intoSuperTux:masterfrom
Davi-Azeredo wants to merge 1 commit intoSuperTux:masterfrom
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The transition from Rooted Forest (world2) to Icy Island (world1) was missing a fade-out effect. Added a special-tile with Effect.fade_out() at position (23, 98) with apply-to-direction "north" (which triggers when the player moves southward) to match the behavior of all other world-to-world transitions. No automated tests are added because the project has no testing infrastructure for worldmap data files (.stwm). The existing test suite only covers C++ unit tests (see tests/unit/). The fix was verified manually by loading the game in developer mode and confirming the fade-out effect triggers correctly when transitioning from Rooted Forest to Icy Island, and that the reverse transition remains unaffected.
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The transition from Rooted Forest (world2) to Icy Island (world1) was missing a fade-out effect. Added a special-tile with Effect.fade_out() at position (23, 98) with apply-to-direction "north" (which triggers when the player moves southward) to match the behavior of all other world-to-world transitions.
No automated tests are added because the project has no testing infrastructure for worldmap data files (.stwm). The existing test suite only covers C++ unit tests (see tests/unit/). The fix was verified manually by loading the game in developer mode and confirming the fade-out effect triggers correctly when transitioning from Rooted Forest to Icy Island, and that the reverse transition remains unaffected.
Closes #3659