This is now archived, as I don't use Winblows anymore (no .NET)
Project Free Food is my C# attempt at making a console game, which I haven't yet determined the direction of. This project aims to be an ongoing learning experience in my development.
I'm aiming for something quite efficient, using low resources and very low storage usage, saving bytes where I know I can.
There will be issues in the code that you think I could improve, remember, I'm not a senior developer. If you see something feel free to open an issue and tell me about what you found. I'm looking forward to your help!
- Basic Console Application: Built with C#, this project serves as a foundation for developing more complex features.
- Player Management: Basic player management system with attributes like name, cash, health, and damage.
- Localization Support: Initial implementation of localization to support different languages or in-game messages.
All these are well said not done in any ways, this project is in early trial phase, I've just already done some requirements for it to be easy.
- .NET SDK installed on your machine.
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Clone the repository:
git clone https://github.com/Surillya/Project-Free-Food.git
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Navigate to the project directory:
cd Project-Free-Food -
Build and run the project:
dotnet run
This project is licensed under the Apache 2.0 License.
Feel free to contribute meaningful commits to this repository. I'd love your help, but I keep myself the right to remove commits that don't fit the purpose I'm trying to achieve.
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Fix randomness for encounters
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Clean console on start
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Add dynamic encounter types
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Procedurally generate story-actions based on actions and encounters
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Add two-word commands to let players interact with the game.
- Thank you to all contributors for making this project better.
- Special thanks to the .NET community and its resources.