New in v16.2
General
- Changed "TargetFramework" net9.0 to "TargetFrameworks" net8.0 & net9.0
- Nuget package updates (Avalonia, Magick.NET-Q8-x64, Microsoft.Data.Sqlite.Core, VideoLAN.LibVLC.Windows)
- Updated copyright 2011-2026 (still had 2025)
- Some new icons
PS5 Library
- Renamed "Patches" to "Updates & Additional Content"
- Removed additional CefGlue browser in background
- Renamed menu option "Open a folder with source PKG files" to "Open a folder with PKG files"
- Renamed "Check for updates" to "Check for game updates"/"Check for app updates"
- Renamed "Pack as PS5 PKG" to "Pack as PS5 debug/test PKG"
- Replaced method to read retail update/additional content/DLCs PKGs into the library
- This makes it now possible to load a folder with PKGs on Linux, macOS & FreeBSD
- Updated method to read the title of a backup if no enUS title is available in param.json
- New context menu option for local games (if /decrypted exists) :
- Backport selected game
- Patch a decrypted library
- New upload context menu option for local games/apps :
- Upload selected game/app to the console storage or to USB/Extended storage on mnt/usb0-7 or mnt/ext0-1
- New Uploader to upload local backups to a selected storage device on the PS5
- Detailed uploader with total progress & current file progress
- Upload to /data/homebrew , /mnt/usb0-7 or /mnt/ext0-1
- Supports cancellation by simply closing the window while uploading
PS5 Tools
- New & Updated Backporting Tool
- The previously backporting option from the "Make fSELFs" tool has moved to the new backporting tool
- New option to auto-Patch & fake sign into /fakelib
- To get this working you will have to place the patchable decrypted SPRX libraries anywhere in the selected folder
- After backporting it checks the selected SDK & names of available patches and decrypted files to apply it to the correct file and firmware
- New Payload Dispatcher
- Send payloads to a specific port after the specified number of seconds
- New S/PRX ROM Patcher
- Checks if BPS patch & S/PRX library is valid
- Apply .bps patches to decrypted S/PRX libraries
- Try to patch libc for 6.XX
- Requires latest node.js to be installed before in order to run!
- New FTP Library Grabber
- Simply download decrypted SPRX libraries over FTP to PC
- This method requires the ftpsrv payload to be loaded first on the PS5
- In some cases this can cause a crash on the PS5 -> Simply retry, already downloaded files will be skipped
- Updated Port Checker
- Now also scans for port 50000
- Updated Y(T)2JB Toolbox
- It is now possible to manually enter a YouTube title ID
PS4 Tools
- The new Payload Dispatcher is now also available in the 'Tools' menu
Settings
- New PS5 FTP Library Settings
- Load game & app icons (icon0.png) via FTP
- Load game & app backgrounds (pic0.png) via FTP
- Scan /mnt/usb2-7 too
- Scan /mnt/ext0 (currently misses ext1)
Fixes
- General crash fixes due to wrong async UI updates
- PS5 Library
- Configs are now loading & working
- Fixed a possible crash when reading the game title if no enUS title is available
- FTP Browser
- The double click on an item should now trigger better
- Adjusted some alignments for a better fullsceen view
- Drag & Drop from the integrated local file explorer does now work
- Fixed an issue when uploading a file or folder
- Fixed an issue when renaming a file or folder
- PKG Info Window
- Removed debug popup window when reading a PKG
- Fixed a possible crash when reading retail PS5 PKGs
- PS5 Payload Builder is now working again (token was missing in previous version)
Still NOT ready or working yet
Warning
- PSX Tools are not ready yet and need further testing
- All tools (pfsshell, hdl_dump, ...) and libraries (.so/.dylib) are already available in the ./Tools folder for manual usage
- Batch Renaming Tool is not ready yet for Linux, FreeBSD and macOS
- Currently still requires PowerShell and needs an overhaul
- Emulators to play your loaded backups are not ready yet and will be added in another update
- PARAM.SFO Editor does not have any functionality yet
