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PS Multi Tools v15.5

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@SvenGDK SvenGDK released this 22 May 18:30
· 21 commits to main since this release

New in PS Multi Tools v15.5

PS5

  • New Payload Builder
    • PayloadBuilder
    • Uses GitHub actions to get the work done
    • Limited to 1 active build process - wait until done
    • Currently supports building the PS5-SELF-Decrypter & App Titles payload with customized settings
  • New SELF Decrypter GUI
    • SELFDecrypterGUI
    • Select your updated PS5-SELF-Decrypter payload, send it to your PS5 & watch the status
  • New Settings menu
    • Set the IP Address
    • Set the default FTP Port
    • Set the default Payload Port
  • Also updated "More Settings" in the Settings menu :
  • Renamed "PS5 - Requires a running exploit" to "PS5 - Requires a running ELF loader" in the Tools menu
  • Updated Spoofing option (saved "spoof.elf" with latest build of https://github.com/MagicStuffCL/ps5Spoofer) (Requires: Settings->IP Address+Payload Port)
  • Added new "Toggle kstuff" utility that sends a saved "Kstuff-Toggle.elf" to the console (Requires: Settings->IP Address+Payload Port)
  • Updated the "Load installed games & apps over FTP" option in the Library menu
    • Now loads in a Task & all parameters from param.json
    • Now lists content of :
      • /data/homebrew
      • /mnt/usb0/homebrew
      • /mnt/usb1/homebrew
  • Added new "Launch on PS5" context menu option for backups loaded with the "Load installed games & apps over FTP" option
    • This requires also the websrv & kstuff to be loaded first in order to start
    • It does not require placing the dump_runner.elf and homebrew.js file in any backup folder, only the dump_runner.elf file at /data/homebrew or /mnt/usb0/homebrew is required.
    • HomebrewFolder
  • The Payload Sender received several fixes :
    • "Send Config" button is now fully visible
    • Removed the empty line in the "Downloaded payloads" ComboBox
    • Fixed sending a custom payload after sending a downloaded one

Internal Changes

  • Added GameLocation & GameRootLocation properties for PS5 games
    • GameLocation = Local/Remote
    • GameRootLocation = Internal/USB
  • Removed unused structures
  • Do not output download extraction output to a MsgBox
  • Added Magick.NET library for converting .dds files to .png
  • Declare MainConfig only once if required
  • Set GameLocation when processing PS5 backups