Burger Party is a time management game for Android where you play a fast-food owner who must put together the burgers ordered by her customers before time runs out.
Are you fast enough to keep all your customers happy, unlock all worlds, all ingredients and all the achievements?
The SwitchGDX backend enables support for more portable target platforms by transpiling to C++ using Clearwing VM. The primary target is a Nintendo Switch Homebrew application.
- Install MSYS2
- Open a mingw64 shell:
C:\msys64\msys2_shell.cmd -mingw64 - Install dependencies:
pacman -S gcc git rsync texinfo mingw-w64-x86_64-cmake mingw-w64-x86_64-zziplib mingw-w64-x86_64-glew mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-freetype mingw-w64-x86_64-bullet - Install devkitPro Updater with Switch packages selected (Leave downloaded files)
- Open DevKitPro's MSYS2:
C:\devkitPro\msys2\msys2_shell.cmd -mingw64 - Install dependencies:
pacman -S switch-zlib switch-zziplib switch-sdl2_mixer switch-libvorbis switch-freetype switch-glad switch-curl dkp-toolchain-vars texinfo - Build LibFFI for Switch
- Install CMake, Ninja, Rsync, Texinfo, SDL2, SDL2_Mixer, GLEW, libffi, zlib, zziplib, freetype
- With APT:
sudo apt install build-essential texinfo rsync cmake ninja-build libffi-dev libzzip-dev libsdl2-dev libsdl2-mixer-dev zlib1g-dev libglew-dev libfreetype-dev libcurl4-gnutls-dev - Install devkitPro pacman
dkp-pacman -S switch-zlib switch-sdl2 switch-sdl2_mixer switch-freetype switch-glad switch-curl switch-bulletphysics dkp-toolchain-vars- Build LibFFI for Switch
- The
NROtask builds a Homebrew application - The
Deploytask uses NXLink to deploy to a Switch running the Homebrew Launcher
- Install CMake for Windows
- Install Visual Studio 2022 and C++/UWP support (
Desktop development with C++,Windows application development) - Run twice for DLLs to properly be copied for some reason
You can find binaries on the game page.
Burger Party is primarily designed for mobile. It has only been tested on Android, but since it has been built using libgdx it should be doable to make it work on iOS and on the web. Pull requests are welcome!
You can also build and run it on Linux, macOS and Windows. It's just not much fun unless you have a touch screen (or you are really fast and precise with your mouse!)
- All the code is licensed under GPL 3.0 or later, except for the more reusable code of the com.agateau.burgerparty.utils package, which is licensed under Apache 2.0.
- Licenses for assets are detailed in doc/assets.md.
The rational behind this is to:
- allow reuse of all the code and assets by free software projects.
- allow reuse of utility code in proprietary projects.
- prevent ad-based, proprietary clones of the game.
Put another way, if you are a game developer and find some of the code interesting, feel free to use it to build your own original project. If you are interested in some of the GPL code, get in touch: I am open to relicensing.
On the other hand, if your plan is to take the game, slap some ads on it, and release it without releasing the sources of your changes: the license forbids you to do so, go find another prey.
You can find T-shirt and other Burger Party goodies here.

