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Support built-in shading using standard unity material workflow #3

@T3sT3ro

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@T3sT3ro
  • Add support for basic unity forward built-in PBR shading given material properties (albedo, specular, smoothness)
  • support shadow casters
  • generate "material field" applying last, final iteration of SDFs and blending in material properties (e.g. smooth blend roughness etc.)

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