Software frame encoder using CUDA and cast encoded frames over UDP. Trying to implement a custom streaming protocol and shader based frame encoder/decoder for screencast.
Warning
This is an experimental project and is only a degraded version of MPEG. Currently not intended for practical use. I hope you take it as an example of video streaming via custom protocol and software encoder/decoder.
Screenshot (with use of tlab-sharescreen-client-unity)
TLabShareScreen_Wireless_Android.mp4
| Property | Value |
|---|---|
| OS | Windows 10 Pro |
| GPU | NVIDIA GeForce RTX 3070 |
| CUDA | 11.8 |
