You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fix up issues related to +use, doors, buttons, and such (#1792)
fixes#1775fixes#1691fixes#1633fixes#1626fixes#1627
Fixed various bugs related to using doors and buttons, to match base TTT behavior
- Fixed brush doors on certain maps not being usable
- Fixed certain doors on certain maps being forcibly usable when they shouldn't be
- Fixed func_rotating being forcibly usable
- Fixed vehicles not being usable
- Removed forced button solidity
- Improved targetID trace detection for doors and buttons
- Allow brush doors to be detected as destructible for targetID
- Use NW2Vars instead of NWVars for door variables for more efficient networking
- Fixed clientside door.GetAll() to return a more updated list of doors
- Removed clientside TTT2PostDoorSetup hook
- Changed crowbar unlocking behavior to match base TTT
0 commit comments