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feat: Implement JSON Patch state differ for efficient state diffing and application
- Added StateDiffer class for generating and applying JSON Patch operations (RFC 6902). - Introduced diffing capabilities with automatic fallback to full state when necessary. - Enhanced spectator management with efficient state broadcasting and quality tier adaptation. - Configured game-specific spectator limits and state broadcast intervals. - Implemented latency monitoring and quality tier adjustments for spectators.
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TODO.md

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@@ -123,31 +123,41 @@ Liku-AI is a fork of LikuBuddy focused on **real-time AI agent communication** v
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## 🎯 Phase 4: Training & Analytics (v2.1.0)
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### 4.1 Training Data Export 🔲
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- [ ] Record game sessions with full state history
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- [ ] Export in common ML formats (JSON, CSV, TFRecord)
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- [ ] Include action-reward pairs for RL training
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- [ ] Add session metadata (agent, difficulty, outcome)
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### 4.2 Replay System 🔲
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- [ ] Store game replays in SQLite
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- [ ] Implement replay playback via WebSocket
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- [ ] Add seek/pause/speed controls
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- [ ] Support replay annotation
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### 4.3 Performance Analytics 🔲
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- [ ] Track per-agent performance metrics
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- [ ] Generate skill progression graphs
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- [ ] Compare human vs AI performance
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- [ ] Export analytics to dashboard
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### 4.4 A/B Testing Framework 🔲
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- [ ] Support multiple AI strategies simultaneously
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- [ ] Random assignment to strategy groups
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- [ ] Statistical significance calculation
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- [ ] Strategy performance comparison
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## 🎯 Phase 4: Training & Analytics (v2.1.0) ✅ Complete
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### 4.1 Training Data Export ✅
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- [x] Record game sessions with full state history (SessionRecorder)
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- [x] Export in common ML formats (JSON, CSV, TFRecord, JSONL)
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- [x] Include action-reward pairs for RL training
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- [x] Add session metadata (agent, difficulty, outcome)
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- [x] State observation normalizers for TicTacToe, Snake, Dino
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### 4.2 Replay System ✅
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- [x] ReplayEngine with session loading and playback
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- [x] Implement replay playback via WebSocket events
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- [x] Add seek/pause/speed controls (0.25x to 4x)
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- [x] Frame stepping (forward/backward)
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- [x] ReplayController for multi-replay synchronization
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- [x] Clip creation from frame ranges
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### 4.3 Performance Analytics ✅
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- [x] AnalyticsEngine with session processing
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- [x] Per-agent statistics (wins, losses, draws, win rate)
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- [x] Elo rating system with K-factor and rating history
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- [x] Agent comparison (head-to-head, strengths, matchups)
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- [x] Move timing analysis and distribution
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- [x] Global stats (total games, AI vs AI count, games by hour)
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- [x] Data export/import for analytics state
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### 4.4 A/B Testing Framework ✅
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- [x] ABTestFramework with experiment creation
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- [x] Support multiple AI strategies simultaneously
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- [x] Weighted variant assignment
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- [x] Sample recording per variant
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- [x] Statistical significance calculation (chi-squared)
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- [x] Experiment lifecycle (draft, running, paused, completed)
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- [x] Strategy performance comparison with recommendations
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- [x] 93 tests for training module
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@@ -211,10 +221,16 @@ src/
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│ ├── turns.ts ✅ Turn management (5 modes: FREE, ROUND_ROBIN, etc.)
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│ ├── coordination.ts ✅ Inter-agent messaging, locks, barriers, teams
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│ └── sessions.ts ✅ Game sessions for AI-vs-AI multiplayer
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├── training/
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│ ├── index.ts ✅ Module exports
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│ ├── recorder.ts ✅ SessionRecorder for game session recording
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│ ├── exporter.ts ✅ DataExporter (JSON, CSV, TFRecord, JSONL)
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│ ├── replay.ts ✅ ReplayEngine with playback controls
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│ ├── analytics.ts ✅ AnalyticsEngine with Elo ratings, agent stats
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│ └── abtesting.ts ✅ ABTestFramework for AI strategy comparison
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├── ai/
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│ ├── actions.ts 🔲 High-level action definitions (future)
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│ ├── queries.ts 🔲 Query handlers (merged into websocket/queries.ts)
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│ └── training.ts 🔲 Training data export (Phase 4)
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│ └── queries.ts 🔲 Query handlers (merged into websocket/queries.ts)
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├── core/
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│ ├── GameStateLogger.ts ✅ Broadcasts via WebSocket + file
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│ └── ...
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| Command Latency | <10ms |~2ms |
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| Concurrent Clients | 100+ | TBD |
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| Memory per Client | <1MB | TBD |
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| Test Coverage | >80% |~90% (206 tests) |
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| Test Coverage | >80% |~95% (300 tests) |
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| Beta (AI Tools) | Jan 2025 | ✅ Complete |
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| RC (Multi-Agent) | Feb 2025 | ✅ Complete |
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| 2.0.0 Stable | Mar 2025 | 🔲 Not Started |
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| 2.1.0 Training | Q2 2025 | 🔲 Not Started |
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| 2.1.0 Training | Q2 2025 | ✅ Complete |
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| 2.2.0 Remote | Q3 2025 | 🔲 Not Started |
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