Releases: TeamFightTacticsBots/Alune
Releases · TeamFightTacticsBots/Alune
v0.2.3
What's Changed
- Update to Set 16 by @muitenphale in #126
- Fix cancel queue sBIT, add handling since this is technically harmless by @Kyrluckechuck in #127
New Contributors
- @muitenphale made their first contribution in #126
Full Changelog: v0.2.2...v0.2.3
v0.2.2
What's Changed
- Update to set 15 by @badaccuracy in #123
New Contributors
- @badaccuracy made their first contribution in #123
Full Changelog: v0.2.1...v0.2.2
v0.2.1
v0.2.0
What's Changed
- Add queue exit on timeout subroutine to the queue loop. by @StanleyAlbayeros in #90
- Remove delay of getting device screen by @akshualy in #93
- Refactor alune by @akshualy in #98
- Update alune to set 14 by @akshualy in #107
New Contributors
- @StanleyAlbayeros made their first contribution in #90
Full Changelog: v0.1.8...v0.2.0
v0.1.8
What's Changed
If you previously configured "dawn of heroes" as the game_mode, make sure to switch it to "normal". The config updater will not do this for you.
New Contributors
Full Changelog: v0.1.7...v0.1.8
v0.1.7
v0.1.6
v0.1.5
What's Changed
- Add Keyboard Shortcuts For Pausing Game & Not Requeuing Next Match by @Kyrluckechuck in #48
- Alt + P to toggle pausing the bot
- Alt + N to toggle re-queueing
- Support dawn of heroes by @akshualy in #61
Included noteworthy changes
- Increase rate at which the bot buys XP
- Fix the carousel check since they swapped the images of being on board and being in carousel
- Increase readability on errors by waiting 10 seconds before exiting Alune if an error has been raised
- Log which surrender mode is currently selected and for which type of pass it is recommended
New Contributors
- @Kyrluckechuck made their first contribution in #48
Full Changelog: v0.1.4...v0.1.5