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feat: Three new mods #626
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feat: Three new mods #626
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d307b80
Update Crowdin configuration file
sjfhsjfh f46cb6d
Update Crowdin configuration file
sjfhsjfh 9da296e
Create build.yml
IcedDog 37ce008
feat: add three new mods
IcedDog ee366ae
feat: mods related translation
IcedDog 63488de
fix: remove debug code
IcedDog 6cc4193
fix: Adjustment for nightcore mod
IcedDog 5ec6e8a
Merge branch 'main' into new-mods
IcedDog 0fc8637
feat: Implement ending scene mod icons
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,37 @@ | ||
| #version 100 | ||
| precision highp float; | ||
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| varying lowp vec2 uv; | ||
| uniform sampler2D screenTexture; | ||
| uniform float time; | ||
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| const float hueSpeed = 0.5; | ||
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| vec3 rgb2hsv(vec3 c) { | ||
| vec4 K = vec4(0.0, -1.0/3.0, 2.0/3.0, -1.0); | ||
| vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); | ||
| vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); | ||
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| float d = q.x - min(q.w, q.y); | ||
| float e = 1.0e-10; | ||
| return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), | ||
| d / (q.x + e), | ||
| q.x); | ||
| } | ||
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| vec3 hsv2rgb(vec3 c) { | ||
| vec3 p = abs(fract(c.xxx + vec3(0.0, 2.0/3.0, 1.0/3.0)) * 6.0 - 3.0); | ||
| return c.z * mix(vec3(1.0), clamp(p - 1.0, 0.0, 1.0), c.y); | ||
| } | ||
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| void main() { | ||
| vec4 color = texture2D(screenTexture, uv); | ||
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| vec3 hsv = rgb2hsv(color.rgb); | ||
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| hsv.x = fract(hsv.x + time * hueSpeed); | ||
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| vec3 rgb = hsv2rgb(hsv); | ||
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| gl_FragColor = vec4(rgb, color.a); | ||
| } |
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