An Open Source framework built with Maxscript, .Net and C++ to extend the capabilities of Autodesk 3DS Max
Description:
There are many, many tallented Technical Artists, Technical Directors, Programmers and Artists uisng 3DS Max every day in the games, film and design industries. Every day you come across problems that 3DS Max can't do tasks out of the box, or can't do them very efficiently. OpenMax will help you every day by adding tools and framworks to get you more productive.
For the Artist/ Designer: OpenMax provides a plethora of tools straight out of the box to help you with your every day tasks as well as that special project.
For the TA/TD: OpenMax provides a framework of maxscript, .Net and SDK functionality to ease the process of creating new tools
Installation:
TBD
LOG: (Noete: Dates are in DD/MM/YYYY format)
02/01/2014 Rambutan2000: Getting this Mo Fo off the ground! I've had a lot of code kicking around and its about time I did something useful with it. I'll be gradually reworking all the code I have, adding comments and getting the core systems updated. Also I'll be stting up the repo structure to handle multiple versions of Max.
Dev Plan:
- Get repo formatted
- Get support for multiple Max versions
- Add .Net (Core will be C#) projects
- Add SDK C++ projects