Skip to content

TempeHS/2024IST_Leo.P_Academic_Asylum

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

89 Commits
 
 
 
 
 
 

Repository files navigation

Academic Asylum

Academic.Asylum.Video.mp4

Table of contents

User Documentation

About

Academic Asylum is a 2D platformer designed for a year 10 IST assessment. The game is meant to be a play on the social issue of academic stress, with the game being about a student who has to pass through multiple classrooms while at the mercy of his teacher throwing books at him, with the teacher increasing in speed and range through every classroom the student manages to get through.

Game objective and information

Objective

The objective of the game is to collect all the merit awards and reach the finish point at the end of every level while trying to take the least amount of damage by avoiding being hit by the books thrown by the teacher.

Game information

  • The player has 100 health points
  • Each book does 20 points of damage to the player
  • Merits are not a requirement to pass every level, you are allowed to leave them behind though it is suggested you try to collect them
  • There are 5 levels in total

Controls

Keyboard ctonols for game

Developer Documentation

What I intended to make

I intended to create a 2D platformer relating to the social issue of academic stress, an issue experienced by most young people in modern society. The game will be called Academic Asylum and will be based in an Australian high school, where players pick a character to play as in the game, and advance through different levels, or school grades, until they beat the game and graduate.

The game is aimed to appeal towards high school students, as high school students are the playable characters in the game, which would make it easier for the players to connect with the character. Another reason as to why the game is targeted towards high school students is due to the game being based around the social issue of academic stress, an issue most high school students will admit to experiencing. The game would teach students how to deal with academic stress, making the game educational and fun, so people can both learn something from it and have a fun time doing so.

The game will be able to change student’s actions towards experiencing academic stress due to the game showcasing tactics on how to deal with stress, such as the possibility of implementing in game activities where people learn about time management, breathing techniques to reduce stress, study techniques and more.

Evaluation of success

My game was able to fufill the main parts of what I intended to make. However, I was unable to add most of the features I had listed in the last section of what I intended to create. Althought I didn't complete them, my end product turned out well and met the goals I laid out at the begining of my intentions.

Asset showcase

All assets used in game

Tools used

Softwares

Unity

image

Visual Studio Code

image

GitHub

image

Piskel

image

Tutorials

Links to the main tutorials that I used for my game:

Scripts

All scripts used in my game

Credits

  • Game production and code: Leo Projceski
  • Asset design: Leo Projceski
  • Soundtracks:

Bug notes

  • Volume bar sometimes locks in place and doesn't move
  • When end of game is reached there is no way to exit, to leave the game you must press ALT + F4 or FN + ALT + F4

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Packages

No packages published