Open
Conversation
This is a variation of gotoroom that applies the two-frame fix currently used by room transitions. Using this will cause any script box that the player is in after the gotoroomfast to be immediately executed, instead of waiting two frames.
Daaaav
approved these changes
Dec 9, 2025
Contributor
Daaaav
left a comment
There was a problem hiding this comment.
I approve!
(I just noticed the commit message doesn't have a blank line after the first line, which is kind of expected to be there in git. Not world-ending for this one commit imo, but something to keep in mind for next time.)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Changes:
This is a variation of gotoroom that applies the two-frame fix currently used by room transitions. Using this will cause any script box that the player is in after the gotoroomfast to be immediately executed, instead of waiting two frames.
An implication of this is that gotoroomfast on a script box that reloads the room will cause the an infinite loop that will freeze the game until the execution limit is hit. Any documentation of this command should warn about this behaviour.
Thank you to @NyakoFox for helping with the implementation of this command. Thank you @Daaaav @mothbeanie and @NyakoFox for reviewing the concept of this command before I made this PR (they all gave an OK!).
Demonstration:
https://github.com/user-attachments/assets/b7a2121c-1e91-4e37-8bf3-ba09b4628538
Legal Stuff:
By submitting this pull request, I confirm that...
CONTRIBUTORSfile and the "GitHub Friends"section of the credits for all of said releases, but will NOT be compensated
for these changes unless there is a prior written agreement