π The One Game Studio Fork
This is The One Game Studio's enhanced fork of the original MCP for Unity project.
We're extending it with studio-specific features for our production pipeline:
- π§ͺ Automation Testing - Automated test execution and reporting within Unity
- π¦ Addressables Management - Full control over Unity Addressable Asset System
- π DOTS Implementation (Wishlist) - Unity Data-Oriented Technology Stack integration
Original project: https://github.com/CoplayDev/unity-mcp
Studio support: Contact The One Game Studio development team
Originally sponsored and maintained by Coplay -- the best AI assistant for Unity. Read the backstory here.
Create your Unity apps with LLMs!
MCP for Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
π¬ Join Our Discord
Get help, share ideas, and collaborate with other MCP for Unity developers!
- π£οΈ Natural Language Control: Instruct your LLM to perform Unity tasks.
- π οΈ Powerful Tools: Manage assets, scenes, materials, scripts, and editor functions.
- π€ Automation: Automate repetitive Unity workflows.
- π§© Extensible: Designed to work with various MCP Clients.
Available Tools
Your LLM can use functions like:
read_console: Gets messages from or clears the console.manage_script: Manages C# scripts (create, read, update, delete).manage_editor: Controls and queries the editor's state and settings.manage_scene: Manages scenes (load, save, create, get hierarchy, etc.).manage_asset: Performs asset operations (import, create, modify, delete, etc.).manage_shader: Performs shader CRUD operations (create, read, modify, delete).manage_gameobject: Manages GameObjects: create, modify, delete, find, and component operations.execute_menu_item: Executes a menu item via its path (e.g., "File/Save Project").apply_text_edits: Precise text edits with precondition hashes and atomic multi-edit batches.script_apply_edits: Structured C# method/class edits (insert/replace/delete) with safer boundaries.validate_script: Fast validation (basic/standard) to catch syntax/structure issues before/after writes.
MCP for Unity connects your tools using two components:
- MCP for Unity Bridge: A Unity package running inside the Editor. (Installed via Package Manager).
- MCP for Unity Server: A Python server that runs locally, communicating between the Unity Bridge and your MCP Client. (Installed automatically by the package on first run or via Auto-Setup; manual setup is available as a fallback).
-
Python: Version 3.12 or newer. Download Python
-
Unity Hub & Editor: Version 2021.3 LTS or newer. Download Unity
-
uv (Python toolchain manager):
# macOS / Linux curl -LsSf https://astral.sh/uv/install.sh | sh # Windows (PowerShell) winget install Astral.Sh.Uv # Docs: https://docs.astral.sh/uv/getting-started/installation/
-
An MCP Client: : Claude Desktop | Claude Code | Cursor | Visual Studio Code Copilot | Windsurf | Others work with manual config
-
[Optional] Roslyn for Advanced Script Validation
For Strict validation level that catches undefined namespaces, types, and methods:
Method 1: NuGet for Unity (Recommended)
- Install NuGetForUnity
- Go to
Window > NuGet Package Manager - Search for
Microsoft.CodeAnalysis.CSharpand install the package - Go to
Player Settings > Scripting Define Symbols - Add
USE_ROSLYN - Restart Unity
Method 2: Manual DLL Installation
- Download Microsoft.CodeAnalysis.CSharp.dll and dependencies from NuGet
- Place DLLs in
Assets/Plugins/folder - Ensure .NET compatibility settings are correct
- Add
USE_ROSLYNto Scripting Define Symbols - Restart Unity
Note: Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.
- Open your Unity project.
- Go to
Window > Package Manager. - Click
+->Add package from git URL.... - Enter:
https://github.com/The1Studio/unity-mcp.git?path=/UnityMcpBridge **Original project**: https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge - Click
Add. - The MCP server is installed automatically by the package on first run or via Auto-Setup. If that fails, use Manual Configuration (below).
-
Install the OpenUPM CLI
-
Open a terminal (PowerShell, Terminal, etc.) and navigate to your Unity project directory
-
Run
openupm add com.theonegamestudio.unity-mcpNote: This is The One Game Studio's fork. For the original package, use
com.coplaydev.unity-mcp
Note: If you installed the MCP Server before Coplay's maintenance, you will need to uninstall the old package before re-installing the new one.
Connect your MCP Client (Claude, Cursor, etc.) to the Python server set up in Step 1 (auto) or via Manual Configuration (below).
Option A: Auto-Setup (Recommended for Claude/Cursor/VSC Copilot)
- In Unity, go to
Window > MCP for Unity. - Click
Auto-Setup. - Look for a green status indicator π’ and "Connected β". (This attempts to modify the MCP Client's config file automatically).
Client-specific troubleshooting
- VSCode: uses
Code/User/mcp.jsonwith top-levelservers.unityMCPand"type": "stdio". On Windows, MCP for Unity writes an absoluteuv.exe(prefers WinGet Links shim) to avoid PATH issues. - Cursor / Windsurf (help link): if
uvis missing, the MCP for Unity window shows "uv Not Found" with a quick [HELP] link and a "ChooseuvInstall Location" button. - Claude Code (help link): if
claudeisn't found, the window shows "Claude Not Found" with [HELP] and a "Choose Claude Location" button. Unregister now updates the UI immediately.
Option B: Manual Configuration
If Auto-Setup fails or you use a different client:
- Find your MCP Client's configuration file. (Check client documentation).
- Claude Example (macOS):
~/Library/Application Support/Claude/claude_desktop_config.json - Claude Example (Windows):
%APPDATA%\Claude\claude_desktop_config.json
- Claude Example (macOS):
- Edit the file to add/update the
mcpServerssection, using the exact paths from Step 1.
Click for Client-Specific JSON Configuration Snippets...
Claude Code
If you're using Claude Code, you can register the MCP server using the below commands: π¨make sure to run these from your Unity project's home directoryπ¨
macOS:
claude mcp add UnityMCP -- uv --directory /Users/USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src run server.pyWindows:
claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Local/Microsoft/WinGet/Links/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/UnityMCP/UnityMcpServer/src" run server.pyVSCode (all OS)
{
"servers": {
"unityMCP": {
"command": "uv",
"args": ["--directory","<ABSOLUTE_PATH_TO>/UnityMcpServer/src","run","server.py"],
"type": "stdio"
}
}
}On Windows, set command to the absolute shim, e.g. C:\\Users\\YOU\\AppData\\Local\\Microsoft\\WinGet\\Links\\uv.exe.
Windows:
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"C:\\Users\\YOUR_USERNAME\\AppData\\Local\\UnityMCP\\UnityMcpServer\\src",
"server.py"
]
}
// ... other servers might be here ...
}
}(Remember to replace YOUR_USERNAME and use double backslashes \)
macOS:
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/Users/YOUR_USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src",
"server.py"
]
}
// ... other servers might be here ...
}
}(Replace YOUR_USERNAME. Note: AppSupport is a symlink to "Application Support" to avoid quoting issues)
Linux:
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/home/YOUR_USERNAME/.local/share/UnityMCP/UnityMcpServer/src",
"server.py"
]
}
// ... other servers might be here ...
}
}(Replace YOUR_USERNAME)
-
Open your Unity Project. The MCP for Unity package should connect automatically. Check status via Window > MCP for Unity.
-
Start your MCP Client (Claude, Cursor, etc.). It should automatically launch the MCP for Unity Server (Python) using the configuration from Installation Step 2.
-
Interact! Unity tools should now be available in your MCP Client.
Example Prompt:
Create a 3D player controller,Create a tic-tac-toe game in 3D,Create a cool shader and apply to a cube.
If you're contributing to MCP for Unity or want to test core changes, we have development tools to streamline your workflow:
- Development Deployment Scripts: Quickly deploy and test your changes to MCP for Unity Bridge and Python Server
- Automatic Backup System: Safe testing with easy rollback capabilities
- Hot Reload Workflow: Fast iteration cycle for core development
π See README-DEV.md for complete development setup and workflow documentation.
Help make MCP for Unity better!
- Fork the main repository.
- Create a branch (
feature/your-ideaorbugfix/your-fix). - Make changes.
- Commit (feat: Add cool new feature).
- Push your branch.
- Open a Pull Request against the main branch.
Click to view common issues and fixes...
- Unity Bridge Not Running/Connecting:
- Ensure Unity Editor is open.
- Check the status window: Window > MCP for Unity.
- Restart Unity.
- MCP Client Not Connecting / Server Not Starting:
- Verify Server Path: Double-check the --directory path in your MCP Client's JSON config. It must exactly match the installation location:
- Windows:
%USERPROFILE%\AppData\Local\UnityMCP\UnityMcpServer\src - macOS:
~/Library/AppSupport/UnityMCP/UnityMcpServer\src - Linux:
~/.local/share/UnityMCP/UnityMcpServer\src
- Windows:
- Verify uv: Make sure
uvis installed and working (uv --version). - Run Manually: Try running the server directly from the terminal to see errors:
cd /path/to/your/UnityMCP/UnityMcpServer/src uv run server.py
- Verify Server Path: Double-check the --directory path in your MCP Client's JSON config. It must exactly match the installation location:
- Auto-Configure Failed:
- Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client's config file.
- Running Multiple Unity Projects:
- If you need to run multiple Unity projects with MCP simultaneously, configure different ports to avoid conflicts
- Default port is 6400; use Window > MCP for Unity > Settings to change port
- Test projects like
TestProjects/UnityMCPTestsuse port 6401 - Update your MCP client configuration with the matching port number
Still stuck? Open an Issue or Join the Discord!
MIT License. See LICENSE file.