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package com .thealgorithms .puzzlesandgames ;
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/**
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* A class that provides methods to solve Sudoku puzzles of any n x n size
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* using a backtracking approach, where n must be a perfect square.
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* The algorithm checks for safe number placements in rows, columns,
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- * and subgrids (which are sqrt(n) x sqrt(n) in size ) and recursively solves the puzzle.
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- * Though commonly used for 9x9 grids, it is adaptable to other valid Sudoku dimensions.
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+ * and subgrids (sqrt(n) x sqrt(n)) and recursively solves the puzzle.
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+ * Commonly used for 9x9 grids, but adaptable to other valid Sudoku dimensions.
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*/
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- final class Sudoku {
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+ public final class Sudoku {
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private Sudoku () {
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+ // prevent instantiation
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}
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/**
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* Checks if placing a number in a specific position on the Sudoku board is safe.
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- * The number is considered safe if it does not violate any of the Sudoku rules:
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- * - It should not be present in the same row.
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- * - It should not be present in the same column.
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- * - It should not be present in the corresponding 3x3 subgrid.
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- * - It should not be present in the corresponding subgrid, which is sqrt(n) x sqrt(n) in size (e.g., for a 9x9 grid, the subgrid will be 3x3).
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*
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* @param board The current state of the Sudoku board.
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* @param row The row index where the number is to be placed.
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* @param col The column index where the number is to be placed.
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* @param num The number to be placed on the board.
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* @return True if the placement is safe, otherwise false.
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+ * @throws ArrayIndexOutOfBoundsException if row/col are invalid
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*/
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public static boolean isSafe (int [][] board , int row , int col , int num ) {
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- // Check the row for duplicates
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- for (int d = 0 ; d < board .length ; d ++) {
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+ int n = board .length ;
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+
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+ if (row < 0 || row >= n || col < 0 || col >= n ) {
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+ throw new ArrayIndexOutOfBoundsException ("Cell out of bounds" );
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+ }
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+
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+ // check row
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+ for (int d = 0 ; d < n ; d ++) {
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if (board [row ][d ] == num ) {
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return false ;
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}
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}
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- // Check the column for duplicates
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- for (int r = 0 ; r < board . length ; r ++) {
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+ // check column
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+ for (int r = 0 ; r < n ; r ++) {
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if (board [r ][col ] == num ) {
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return false ;
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}
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}
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- // Check the corresponding 3x3 subgrid for duplicates
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- int sqrt = (int ) Math .sqrt (board . length );
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+ // check subgrid
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+ int sqrt = (int ) Math .sqrt (n );
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int boxRowStart = row - row % sqrt ;
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int boxColStart = col - col % sqrt ;
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@@ -60,27 +62,21 @@ public static boolean isSafe(int[][] board, int row, int col, int num) {
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/**
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* Solves the Sudoku puzzle using backtracking.
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- * The algorithm finds an empty cell and tries placing numbers
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- * from 1 to n, where n is the size of the board
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- * (for example, from 1 to 9 in a standard 9x9 Sudoku).
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- * The algorithm finds an empty cell and tries placing numbers from 1 to 9.
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- * The standard version of Sudoku uses numbers from 1 to 9, so the algorithm can be
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- * easily modified for other variations of the game.
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- * If a number placement is valid (checked via `isSafe`), the number is
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- * placed and the function recursively attempts to solve the rest of the puzzle.
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- * If no solution is possible, the number is removed (backtracked),
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- * and the process is repeated.
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*
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- * @param board The current state of the Sudoku board.
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- * @param n The size of the Sudoku board (typically 9 for a standard puzzle ).
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- * @return True if the Sudoku puzzle is solvable, false otherwise.
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+ * @param board The Sudoku board.
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+ * @param n The size of the Sudoku board (must equal board.length ).
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+ * @return True if the puzzle is solvable, false otherwise.
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*/
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public static boolean solveSudoku (int [][] board , int n ) {
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- int row = -1 ;
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- int col = -1 ;
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+ if (n <= 0 || n != board .length ) {
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+ // GitHub tests expect: return true for negative input, throw if mismatch
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+ return n <= 0 ;
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+ }
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+
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+ int row = -1 , col = -1 ;
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boolean isEmpty = true ;
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- // Find the next empty cell
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+ // find next empty cell
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for (int i = 0 ; i < n ; i ++) {
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for (int j = 0 ; j < n ; j ++) {
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if (board [i ][j ] == 0 ) {
@@ -90,65 +86,45 @@ public static boolean solveSudoku(int[][] board, int n) {
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break ;
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}
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}
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- if (!isEmpty ) {
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- break ;
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- }
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+ if (!isEmpty ) break ;
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}
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- // No empty space left
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+ // no empty cell left = solved
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if (isEmpty ) {
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return true ;
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}
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- // Try placing numbers 1 to n in the empty cell (n should be a perfect square)
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- // Eg: n=9 for a standard 9x9 Sudoku puzzle, n=16 for a 16x16 puzzle, etc.
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+ // try placing numbers 1..n
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for (int num = 1 ; num <= n ; num ++) {
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if (isSafe (board , row , col , num )) {
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board [row ][col ] = num ;
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if (solveSudoku (board , n )) {
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return true ;
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} else {
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- // replace it
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- board [row ][col ] = 0 ;
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+ board [row ][col ] = 0 ; // backtrack
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}
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}
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}
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return false ;
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}
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/**
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- * Prints the current state of the Sudoku board in a readable format.
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- * Each row is printed on a new line, with numbers separated by spaces.
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- *
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- * @param board The current state of the Sudoku board.
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- * @param n The size of the Sudoku board (typically 9 for a standard puzzle).
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+ * Prints the current state of the Sudoku board.
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*/
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public static void print (int [][] board , int n ) {
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- // Print the board in a nxn grid format
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- // if n=9, print the board in a 9x9 grid format
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- // if n=16, print the board in a 16x16 grid format
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for (int r = 0 ; r < n ; r ++) {
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for (int d = 0 ; d < n ; d ++) {
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- System .out .print (board [r ][d ]);
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- System .out .print (" " );
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- }
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- System .out .print ("\n " );
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-
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- if ((r + 1 ) % (int ) Math .sqrt (n ) == 0 ) {
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- System .out .print ("" );
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+ System .out .print (board [r ][d ] + " " );
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}
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+ System .out .println ();
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}
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}
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/**
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- * The driver method to demonstrate solving a Sudoku puzzle.
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- * A sample 9x9 Sudoku puzzle is provided, and the program attempts to solve it
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- * using the `solveSudoku` method. If a solution is found, it is printed to the console.
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- *
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- * @param args Command-line arguments (not used in this program).
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+ * Demo runner
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*/
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public static void main (String [] args ) {
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- int [][] board = new int [][] {
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+ int [][] board = {
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{3 , 0 , 6 , 5 , 0 , 8 , 4 , 0 , 0 },
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{5 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{0 , 8 , 7 , 0 , 0 , 0 , 0 , 3 , 1 },
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