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Add A* (A-star) Search Algorithm in R #224
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| # A* (A-star) Search Algorithm | ||
| # | ||
| # A* finds the least-cost path from a start node to a target node in a weighted graph. | ||
| # It combines the path cost from the start (g-score) with a heuristic estimate (h-score) | ||
| # to the goal: f = g + h. With an admissible and consistent heuristic, A* is optimal. | ||
| # | ||
| # Time Complexity: O((V + E) log V) with a binary heap priority queue | ||
| # Space Complexity: O(V) | ||
| # | ||
| # Graph Input: adjacency list like other files in this folder, where each entry is a list of | ||
| # edges with fields `vertex` and `weight`. Vertices are numeric indices. | ||
| # Heuristic: a function h(v) that estimates the remaining cost from v to the goal. By default | ||
| # it is 0 for all vertices (A* reduces to Dijkstra). | ||
| # Output: A list containing g_scores (distances), f_scores, predecessor, a found flag, and path. | ||
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| # --------------------------- | ||
| # Priority queue (min-heap-ish) using data.frame for clarity (educational) | ||
| # --------------------------- | ||
| create_priority_queue <- function() { | ||
| list( | ||
| elements = data.frame(vertex = integer(0), f = numeric(0), g = numeric(0), h = numeric(0)), | ||
| size = 0 | ||
| ) | ||
| } | ||
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| pq_insert <- function(pq, vertex, f, g, h) { | ||
| pq$elements <- rbind(pq$elements, data.frame(vertex = vertex, f = f, g = g, h = h)) | ||
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| pq$size <- pq$size + 1 | ||
| pq | ||
| } | ||
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| pq_extract_min <- function(pq) { | ||
| if (pq$size == 0) { | ||
| return(list(pq = pq, min_element = NULL)) | ||
| } | ||
| min_idx <- which.min(pq$elements$f) | ||
| min_element <- pq$elements[min_idx, ] | ||
| pq$elements <- pq$elements[-min_idx, ] | ||
| pq$size <- pq$size - 1 | ||
| list(pq = pq, min_element = min_element) | ||
| } | ||
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| pq_is_empty <- function(pq) { | ||
| pq$size == 0 | ||
| } | ||
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| # --------------------------- | ||
| # Main A* implementation over adjacency-list graph | ||
| # --------------------------- | ||
| a_star_search <- function(graph, start, goal, heuristic = function(v) 0) { | ||
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| # Collect all vertices (numeric indices expected as in other files) | ||
| all_vertices <- unique(c(names(graph), unlist(lapply(graph, function(x) sapply(x, function(e) e$vertex))))) | ||
| all_vertices <- as.numeric(all_vertices) | ||
| num_vertices <- max(all_vertices) | ||
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| # Initialize scores and bookkeeping | ||
| g_scores <- rep(Inf, num_vertices) # cost from start | ||
| f_scores <- rep(Inf, num_vertices) # g + h | ||
| predecessor <- rep(-1, num_vertices) | ||
| closed <- rep(FALSE, num_vertices) | ||
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| g_scores[start] <- 0 | ||
| f_scores[start] <- heuristic(start) | ||
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| pq <- create_priority_queue() | ||
| pq <- pq_insert(pq, start, f_scores[start], g_scores[start], heuristic(start)) | ||
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| found <- FALSE | ||
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| while (!pq_is_empty(pq)) { | ||
| res <- pq_extract_min(pq) | ||
| pq <- res$pq | ||
| current <- res$min_element | ||
| if (is.null(current)) break | ||
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| u <- as.integer(current$vertex) | ||
| if (closed[u]) next | ||
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| # If target popped, we're done | ||
| if (u == goal) { | ||
| found <- TRUE | ||
| break | ||
| } | ||
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| closed[u] <- TRUE | ||
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| # Explore neighbors | ||
| if (as.character(u) %in% names(graph)) { | ||
| for (edge in graph[[as.character(u)]]) { | ||
| v <- edge$vertex | ||
| w <- edge$weight | ||
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| if (closed[v]) next | ||
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| tentative_g <- g_scores[u] + w | ||
| if (tentative_g < g_scores[v]) { | ||
| predecessor[v] <- u | ||
| g_scores[v] <- tentative_g | ||
| f_scores[v] <- tentative_g + heuristic(v) | ||
| pq <- pq_insert(pq, v, f_scores[v], g_scores[v], heuristic(v)) | ||
| } | ||
| } | ||
| } | ||
| } | ||
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| # Build path if found or reachable | ||
| path <- NULL | ||
| if (is.finite(g_scores[goal])) { | ||
| found <- TRUE | ||
| path <- reconstruct_a_star_path(predecessor, start, goal) | ||
| } | ||
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| list( | ||
| g_scores = g_scores, | ||
| f_scores = f_scores, | ||
| predecessor = predecessor, | ||
| found = found, | ||
| path = path | ||
| ) | ||
| } | ||
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| reconstruct_a_star_path <- function(predecessor, start, goal) { | ||
| path <- c() | ||
| cur <- goal | ||
| while (cur != -1) { | ||
| path <- c(cur, path) | ||
| if (cur == start) break | ||
| cur <- predecessor[cur] | ||
| } | ||
| path | ||
| } | ||
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| # --------------------------- | ||
| # Grid helpers (to mirror the provided Java example on a 2D grid) | ||
| # --------------------------- | ||
| # Convert a 2D grid (matrix with 1 as free cell, 0 as blocked) to an adjacency list graph | ||
| # Returns: list(graph = adjacency_list, index_of = function(r,c) -> vertex, coords = data.frame(row,col)) | ||
| grid_to_graph <- function(grid) { | ||
| stopifnot(is.matrix(grid)) | ||
| nrow_g <- nrow(grid) | ||
| ncol_g <- ncol(grid) | ||
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| index_of <- function(r, c) { | ||
| # 1-based indexing for vertices | ||
| (r - 1) * ncol_g + c | ||
| } | ||
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| coords <- data.frame(row = integer(), col = integer()) | ||
| adj <- list() | ||
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| dirs <- rbind(c(-1, 0), c(1, 0), c(0, -1), c(0, 1)) # up, down, left, right | ||
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| for (r in 1:nrow_g) { | ||
| for (c in 1:ncol_g) { | ||
| v <- index_of(r, c) | ||
| coords[v, c("row", "col")] <- c(r, c) | ||
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| if (grid[r, c] == 1) { | ||
| edges <- list() | ||
| for (k in 1:nrow(dirs)) { | ||
| nr <- r + dirs[k, 1] | ||
| nc <- c + dirs[k, 2] | ||
| if (nr >= 1 && nr <= nrow_g && nc >= 1 && nc <= ncol_g && grid[nr, nc] == 1) { | ||
| edges[[length(edges) + 1]] <- list(vertex = index_of(nr, nc), weight = 1) | ||
| } | ||
| } | ||
| adj[[as.character(v)]] <- edges | ||
| } else { | ||
| adj[[as.character(v)]] <- list() | ||
| } | ||
| } | ||
| } | ||
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| list(graph = adj, index_of = index_of, coords = coords) | ||
| } | ||
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| # Manhattan heuristic factory for grid graphs | ||
| make_manhattan_heuristic <- function(goal_vertex, coords) { | ||
| function(v) { | ||
| dv <- coords[v, ] | ||
| dg <- coords[goal_vertex, ] | ||
| abs(dv$row - dg$row) + abs(dv$col - dg$col) | ||
| } | ||
| } | ||
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| # --------------------------- | ||
| # Example usage and tests | ||
| # --------------------------- | ||
| cat("=== A* (A-star) Search Algorithm ===\n") | ||
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| # Example 1: Grid-based example mirroring the provided Java snippet | ||
| cat("\n-- Grid example (5x5, 4-neighborhood, Manhattan heuristic) --\n") | ||
| grid <- matrix( | ||
| c(1, 1, 1, 1, 1, | ||
| 0, 1, 0, 1, 0, | ||
| 1, 1, 1, 1, 1, | ||
| 1, 0, 0, 0, 1, | ||
| 1, 1, 1, 1, 1), | ||
| nrow = 5, ncol = 5, byrow = TRUE | ||
| ) | ||
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| gg <- grid_to_graph(grid) | ||
| start_rc <- c(1, 1) # row, col (1-based) | ||
| goal_rc <- c(5, 5) | ||
| start_v <- gg$index_of(start_rc[1], start_rc[2]) | ||
| goal_v <- gg$index_of(goal_rc[1], goal_rc[2]) | ||
| h_manhattan <- make_manhattan_heuristic(goal_v, gg$coords) | ||
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| cat("Running A* from (", start_rc[1], ", ", start_rc[2], ") to (", goal_rc[1], ", ", goal_rc[2], ")\n", sep = "") | ||
| astar_res <- a_star_search(gg$graph, start_v, goal_v, heuristic = h_manhattan) | ||
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| if (astar_res$found && !is.null(astar_res$path)) { | ||
| cat("Path found (as grid coordinates):\n") | ||
| for (v in astar_res$path) { | ||
| rc <- gg$coords[v, ] | ||
| cat("(", rc$row, ", ", rc$col, ")\n", sep = "") | ||
| } | ||
| cat("Total steps:", length(astar_res$path) - 1, "\n") | ||
| } else { | ||
| cat("No path found!\n") | ||
| } | ||
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| # Example 2: Generic adjacency list (A* with zero heuristic behaves like Dijkstra) | ||
| cat("\n-- Adjacency list example (zero heuristic -> Dijkstra behavior) --\n") | ||
| weighted_graph <- list( | ||
| "1" = list(list(vertex = 2, weight = 1), list(vertex = 3, weight = 4)), | ||
| "2" = list(list(vertex = 3, weight = 2), list(vertex = 4, weight = 5)), | ||
| "3" = list(list(vertex = 4, weight = 1)), | ||
| "4" = list() | ||
| ) | ||
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| start <- 1 | ||
| goal <- 4 | ||
| res2 <- a_star_search(weighted_graph, start, goal) | ||
| if (res2$found) { | ||
| cat("Shortest path from", start, "to", goal, ": ", paste(res2$path, collapse = " -> "), | ||
| " (distance:", res2$g_scores[goal], ")\n", sep = "") | ||
| } | ||
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